godot/scene
Ivan P. Skodje 0701e7c2d8 PopupMenu upgrade: Hide on item selection (#7306)
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item

* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory

(cherry picked from commit da950cd0f2)
2017-01-12 19:15:28 +01:00
..
2d KinematicBody: Fix wrong method bind return type 2017-01-12 19:15:27 +01:00
3d Fix #7303, Quad node mesh data leak 2017-01-12 19:15:27 +01:00
animation style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
audio style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
gui PopupMenu upgrade: Hide on item selection (#7306) 2017-01-12 19:15:28 +01:00
io style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
main Guard agains duplicate calling of _ready when instanced in _enter_tree 2017-01-12 19:15:26 +01:00
resources Curve2D/3D: Add clear_points method. 2017-01-12 19:15:27 +01:00
register_scene_types.cpp Register SpatialGizmo as a scene type 2017-01-12 19:15:27 +01:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Changed import workflow 2016-05-27 14:19:11 -03:00
scene_string_names.h Changed import workflow 2016-05-27 14:19:11 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-02 22:30:34 +01:00