90019676b0
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
101 lines
4.3 KiB
C++
101 lines
4.3 KiB
C++
/*************************************************************************/
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/* openxr_action_map_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OPENXR_ACTION_MAP_EDITOR_H
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#define OPENXR_ACTION_MAP_EDITOR_H
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#include "../action_map/openxr_action_map.h"
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#include "../editor/openxr_action_set_editor.h"
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#include "../editor/openxr_interaction_profile_editor.h"
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#include "../editor/openxr_select_interaction_profile_dialog.h"
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#include "editor/editor_plugin.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/label.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/tab_container.h"
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class OpenXRActionMapEditor : public VBoxContainer {
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GDCLASS(OpenXRActionMapEditor, VBoxContainer);
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private:
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String edited_path;
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Ref<OpenXRActionMap> action_map;
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Vector<Node *> interaction_profiles;
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HBoxContainer *top_hb = nullptr;
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Label *header_label = nullptr;
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Button *add_action_set = nullptr;
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Button *add_interaction_profile = nullptr;
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Button *load = nullptr;
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Button *save_as = nullptr;
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Button *_default = nullptr;
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TabContainer *tabs = nullptr;
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ScrollContainer *actionsets_scroll = nullptr;
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VBoxContainer *actionsets_vb = nullptr;
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OpenXRSelectInteractionProfileDialog *select_interaction_profile_dialog = nullptr;
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OpenXRActionSetEditor *_add_action_set_editor(Ref<OpenXRActionSet> p_action_set);
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void _update_action_sets();
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OpenXRInteractionProfileEditorBase *_add_interaction_profile_editor(Ref<OpenXRInteractionProfile> p_interaction_profile);
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void _update_interaction_profiles();
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OpenXRActionSetEditor *_add_action_set(String p_name);
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void _remove_action_set(String p_name);
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void _on_add_action_set();
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void _set_focus_on_action_set(OpenXRActionSetEditor *p_action_set_editor);
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void _on_remove_action_set(Object *p_action_set_editor);
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void _on_action_removed();
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void _on_add_interaction_profile();
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void _on_interaction_profile_selected(const String p_path);
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void _load_action_map(const String p_path, bool p_create_new_if_missing = false);
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void _on_save_action_map();
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void _on_reset_to_default_layout();
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void _on_tabs_tab_changed(int p_tab);
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void _on_tab_button_pressed(int p_tab);
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void open_action_map(String p_path);
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OpenXRActionMapEditor();
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~OpenXRActionMapEditor();
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};
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#endif // OPENXR_ACTION_MAP_EDITOR_H
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