godot/scene
clayjohn 076908bed9 Environment brightness, contrast, saturation restore with color correction.
Allow gradients and 2d images.

Use shader versions for LUT in tonemap

Co-authored-by: alex-poe <3957610+CptPotato@users.noreply.github.com>
Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-11-28 07:37:49 -08:00
..
2d Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
3d doc: Warn about using Node internal processing 2020-11-20 09:52:37 +01:00
animation Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
audio Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
debugger Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gui Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
main Do not start Timer upon manual switching of internal process 2020-11-20 01:28:40 +02:00
resources Environment brightness, contrast, saturation restore with color correction. 2020-11-28 07:37:49 -08:00
register_scene_types.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00