godot/platform
Ted Spikes 4356077153 Check for ios_simulator when building for x86_64
(cherry picked from commit 21f7bd0723)
2022-09-20 10:26:17 +02:00
..
android SCons: Refactor handling of `production` flag and per-platform LTO defaults 2022-09-20 10:26:17 +02:00
iphone Check for ios_simulator when building for x86_64 2022-09-20 10:26:17 +02:00
javascript SCons: Refactor handling of `production` flag and per-platform LTO defaults 2022-09-20 10:26:17 +02:00
osx SCons: Refactor handling of `production` flag and per-platform LTO defaults 2022-09-20 10:26:17 +02:00
server SCons: Refactor LTO options with `lto=<none|thin|full>` 2022-09-05 14:45:12 +02:00
uwp Mono: Show custom error explaining that UWP is not supported 2022-08-23 13:21:10 +02:00
windows SCons: Refactor handling of `production` flag and per-platform LTO defaults 2022-09-20 10:26:17 +02:00
x11 SCons: Refactor handling of `production` flag and per-platform LTO defaults 2022-09-20 10:26:17 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00