godot/core/os
Radiant 789c6ebdfd Implement `amplitude` to Input.vibrate_handheld
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
2024-05-02 19:09:42 +03:00
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condition_variable.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
keyboard.cpp Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
keyboard.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
main_loop.cpp Merge pull request #70771 from kleonc/main-loop-set-after-resolved 2023-07-12 17:15:59 +02:00
main_loop.h Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
memory.cpp [Core] Improve `CowData` and `Memory` metadata alignment. 2024-02-05 17:30:02 +02:00
memory.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
midi_driver.cpp Add MIDI controller device index to InputEventMIDI.device property. 2024-02-19 10:23:19 +00:00
midi_driver.h Add MIDI controller device index to InputEventMIDI.device property. 2024-02-19 10:23:19 +00:00
mutex.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
mutex.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
os.cpp Add separate feature tags for editor runtime 2024-04-26 14:44:38 +02:00
os.h Implement `amplitude` to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
pool_allocator.cpp Update lingering `do/while(0)` defines 2024-04-04 14:17:22 -05:00
pool_allocator.h
rw_lock.h Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
safe_binary_mutex.h Extract 'SafeBinaryMutex' to separate header 2024-02-04 16:59:54 +01:00
semaphore.h Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
shared_object.h Fix loading GDExtension dependencies on Android 2024-04-19 07:55:08 -07:00
spin_lock.h Use `os_unfair_lock` on Apple platforms 2024-01-21 06:23:09 +11:00
thread.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
thread.h Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
thread_safe.cpp
thread_safe.h
time.cpp Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
time.h Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
time_enums.h