godot/drivers/gles3
Rémi Verschelde 41e762ca29
Merge pull request #91454 from akien-mga/coverity-checks
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
2024-06-03 10:35:38 +02:00
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effects [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Fixed collided 3D GPU particles sometimes jittering 2024-05-28 14:09:08 +02:00
storage Merge pull request #91853 from semensanyok/fix-compatibility-gles3-load-compressed-layered-tex-2dArray 2024-05-18 17:41:31 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp Fixes SDF Collision Enable/Disable 2024-04-22 20:27:56 -07:00
rasterizer_canvas_gles3.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
rasterizer_gles3.cpp Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable 2024-05-31 09:55:02 +02:00
rasterizer_gles3.h Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
rasterizer_scene_gles3.cpp Fix LOD selection in compatibility backend and clean up LOD code 2024-05-23 11:30:22 -07:00
rasterizer_scene_gles3.h Fix LOD selection in compatibility backend and clean up LOD code 2024-05-23 11:30:22 -07:00
shader_gles3.cpp clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
shader_gles3.h Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00