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skeleton
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Reduce and prevent unnecessary random-access to `List`
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2024-05-04 16:08:55 +02:00 |
SCsub
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
capsule_shape_2d.cpp
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
capsule_shape_2d.h
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
circle_shape_2d.cpp
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
circle_shape_2d.h
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
concave_polygon_shape_2d.cpp
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
concave_polygon_shape_2d.h
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
convex_polygon_shape_2d.cpp
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
convex_polygon_shape_2d.h
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
navigation_mesh_source_geometry_data_2d.cpp
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Add NavigationMeshSourceGeometryData append functions
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2024-04-21 04:57:05 +02:00 |
navigation_mesh_source_geometry_data_2d.h
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Add NavigationMeshSourceGeometryData append functions
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2024-04-21 04:57:05 +02:00 |
navigation_polygon.cpp
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Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
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2024-04-15 18:40:43 -07:00 |
navigation_polygon.h
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Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
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2024-04-15 18:40:43 -07:00 |
polygon_path_finder.cpp
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Use `Vector*` component-wise `min/max/clamp` functions where applicable
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2024-03-20 13:47:42 +01:00 |
polygon_path_finder.h
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
rectangle_shape_2d.cpp
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
rectangle_shape_2d.h
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
segment_shape_2d.cpp
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
segment_shape_2d.h
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
separation_ray_shape_2d.cpp
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
separation_ray_shape_2d.h
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
shape_2d.cpp
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Make physics debug respect outline setting inside editor
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2024-04-01 19:52:57 +02:00 |
shape_2d.h
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
tile_set.compat.inc
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
tile_set.cpp
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Fixes an index error in TileSet when caching transformed collision layers.
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2024-05-26 00:14:31 +01:00 |
tile_set.h
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Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
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2024-05-31 09:55:02 +02:00 |
world_boundary_shape_2d.cpp
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Improve visualisation of worldboundary2d editor
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2024-02-27 14:07:24 +01:00 |
world_boundary_shape_2d.h
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |