godot/scene/resources/3d
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
..
SCsub
box_shape_3d.cpp
box_shape_3d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
fog_material.cpp
fog_material.h
height_map_shape_3d.cpp Add HeightMapShape3D update with Image data 2024-04-04 02:10:00 +02:00
height_map_shape_3d.h Add HeightMapShape3D update with Image data 2024-04-04 02:10:00 +02:00
importer_mesh.cpp Expose create_from_arrays in SurfaceTool and cleanup some naming 2024-04-19 18:45:06 -07:00
importer_mesh.h
mesh_library.cpp
mesh_library.h
navigation_mesh_source_geometry_data_3d.cpp Merge pull request #90921 from smix8/navmesh_bake_warn 2024-04-22 22:18:30 +02:00
navigation_mesh_source_geometry_data_3d.h Add NavigationMeshSourceGeometryData append functions 2024-04-21 04:57:05 +02:00
primitive_meshes.cpp Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
primitive_meshes.h
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shape_3d.cpp
shape_3d.h
skin.cpp
skin.h
sky_material.cpp
sky_material.h
sphere_shape_3d.cpp
sphere_shape_3d.h
world_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
world_3d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h