godot/servers/visual
Juan Linietsky 9012cd408e -Add support for one-way collision in 2D (only works for kinematic body so far)
-Solve drawing order bug introduced in previous commit: solves #1214
2015-01-13 21:19:11 -03:00
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SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.cpp 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
rasterizer.h -fixed issue with shader not being reset on layers, closes #1199 2015-01-12 20:44:02 -03:00
rasterizer_dummy.cpp -Initial working(?) implementation of shaders for 2D. Lighting still not there though. 2015-01-12 10:19:09 -03:00
rasterizer_dummy.h -fixed issue with shader not being reset on layers, closes #1199 2015-01-12 20:44:02 -03:00
shader_compiler.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.h -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
shader_language.cpp Add missing shader function: refract 2015-01-14 00:28:18 +08:00
shader_language.h -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. 2015-01-11 11:43:31 -03:00
visual_server_raster.cpp -begin work on unidirectional collision detection 2015-01-13 10:49:26 -03:00
visual_server_raster.h -Add support for one-way collision in 2D (only works for kinematic body so far) 2015-01-13 21:19:11 -03:00
visual_server_wrap_mt.cpp More 3D Work 2014-06-16 10:22:26 -03:00
visual_server_wrap_mt.h -begin work on unidirectional collision detection 2015-01-13 10:49:26 -03:00