godot/platform/linuxbsd
Rémi Verschelde 07bc4e2f96 Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
  -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
  -o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```

This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.

This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.

Part of #33027.
2020-05-14 16:54:55 +02:00
..
export Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
context_gl_x11.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
context_gl_x11.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
crash_handler_linuxbsd.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
crash_handler_linuxbsd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
detect.py Update to bullet master (2.90) 2020-04-27 11:37:47 +02:00
detect_prime_x11.cpp Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2020-05-10 13:12:16 +02:00
detect_prime_x11.h Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
display_server_x11.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
display_server_x11.h [Linux/Windows] Set pressure to 1.0f when primary button is pressed and device is not pressure sensitive. 2020-05-03 20:13:01 +03:00
godot_linuxbsd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
joypad_linux.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
joypad_linux.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
key_mapping_x11.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
key_mapping_x11.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
logo.png Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
os_linuxbsd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
os_linuxbsd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
pck_embed.ld Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
pck_embed.legacy.ld Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
platform_config.h Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
platform_linuxbsd_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
vulkan_context_x11.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
vulkan_context_x11.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00