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07c395191c
godot
/
scene
/
resources
/
3d
History
A Thousand Ships
194bdde947
Cleanup of raw `nullptr` checks with `Ref`
...
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
..
SCsub
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box_shape_3d.cpp
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box_shape_3d.h
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capsule_shape_3d.cpp
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capsule_shape_3d.h
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concave_polygon_shape_3d.cpp
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concave_polygon_shape_3d.h
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convex_polygon_shape_3d.cpp
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convex_polygon_shape_3d.h
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cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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fog_material.cpp
Use `MutexLock` in more places
2024-08-29 14:12:59 +02:00
fog_material.h
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height_map_shape_3d.cpp
Add HeightMapShape3D update with Image data
2024-04-04 02:10:00 +02:00
height_map_shape_3d.h
Add HeightMapShape3D update with Image data
2024-04-04 02:10:00 +02:00
importer_mesh.cpp
Merge pull request
#94954
from raulsntos/mark-internal-properties
2024-08-28 00:12:42 +02:00
importer_mesh.h
Optimize base and shadow meshes for cache
2024-08-16 07:36:12 -07:00
mesh_library.cpp
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mesh_library.h
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navigation_mesh_source_geometry_data_3d.cpp
Cleanup of raw `nullptr` checks with `Ref`
2024-08-31 15:01:09 +02:00
navigation_mesh_source_geometry_data_3d.h
Add bounds function to NavigationMeshSourceGeometryData
2024-08-19 00:12:37 +02:00
primitive_meshes.cpp
Merge pull request
#93602
from aaronp64/inspector_latency
2024-08-22 00:10:26 +02:00
primitive_meshes.h
Make primitive meshes react to texel size change
2024-07-26 13:54:11 +10:00
separation_ray_shape_3d.cpp
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separation_ray_shape_3d.h
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shape_3d.cpp
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shape_3d.h
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skin.cpp
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skin.h
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sky_material.cpp
Use `MutexLock` in more places
2024-08-29 14:12:59 +02:00
sky_material.h
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sphere_shape_3d.cpp
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sphere_shape_3d.h
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world_3d.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
world_3d.h
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world_boundary_shape_3d.cpp
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world_boundary_shape_3d.h
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