07c4dc1b30
Needed for the next commit. That's the only place in all the Godot code base where that's attempted and it's not needed because Objects are not meant to be copied that way. |
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.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
SCsub | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h |