godot/scene
Pedro J. Estébanez 07c4dc1b30 Avoid invocation to Object's copy constructor
Needed for the next commit. That's the only place in all the Godot code base
where that's attempted and it's not needed because Objects are not meant to
be copied that way.
2020-04-23 12:44:47 +02:00
..
2d Handle huge offset values in Path2D and Path3D set_offset 2020-04-16 11:45:40 +02:00
3d Activate Physics Process in SpringArm3D. 2020-04-20 11:51:30 +02:00
animation Emit signal when animation ends by seek 2020-04-23 11:11:13 +02:00
audio Reduce AudioStreamPlayer's pitch_scale max value 2020-02-18 14:19:51 +01:00
debugger Fix profiler frame number stops updating when window is minimized 2020-04-16 12:01:52 +02:00
gui Avoid invocation to Object's copy constructor 2020-04-23 12:44:47 +02:00
main Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
resources Add style for highlighted Slider grab area 2020-04-16 12:47:17 +02:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00
register_scene_types.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00