..
renderer_rd
Merge pull request #48837 from Soupstraw/shader-pi
2021-05-25 18:07:15 +02:00
renderer_canvas_cull.cpp
Fixes missng 2D engine bits
2021-05-11 11:21:36 -03:00
renderer_canvas_cull.h
Make Servers truly Thread Safe
2021-02-10 13:21:46 -03:00
renderer_canvas_render.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_canvas_render.h
[4] Fix canvas rect bound calculation
2021-05-28 09:04:24 +01:00
renderer_compositor.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_compositor.h
Implementing blit shader with versions
2021-05-12 22:52:28 +10:00
renderer_scene_cull.cpp
Assorted fixes to UV unwrapping and GPU lightmapper
2021-05-03 18:10:34 +02:00
renderer_scene_cull.h
Fix typos with codespell
2021-05-20 12:38:56 +02:00
renderer_scene_occlusion_cull.cpp
Implement occlusion culling
2021-04-23 21:45:23 +02:00
renderer_scene_occlusion_cull.h
Implement occlusion culling
2021-04-23 21:45:23 +02:00
renderer_scene_render.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene_render.h
Implement occlusion culling
2021-04-23 21:45:23 +02:00
renderer_scene.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene.h
Implement occlusion culling
2021-04-23 21:45:23 +02:00
renderer_storage.cpp
Rewrite render code to be more cache and thread friendly.
2021-01-05 08:50:18 -03:00
renderer_storage.h
Support for 2D particles to collide against SDF
2021-05-23 16:43:36 -03:00
renderer_thread_pool.cpp
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_thread_pool.h
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_viewport.cpp
Support for 2D particles to collide against SDF
2021-05-23 16:43:36 -03:00
renderer_viewport.h
Implement occlusion culling
2021-04-23 21:45:23 +02:00
rendering_device_binds.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_device_binds.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_device.cpp
Obtain supported Vulkan API
2021-03-26 12:06:57 +11:00
rendering_device.h
Fix typos with codespell
2021-05-20 12:38:56 +02:00
rendering_server_default.cpp
Fix negative VRAM values
2021-03-05 21:48:20 +00:00
rendering_server_default.h
Fixes missng 2D engine bits
2021-05-11 11:21:36 -03:00
rendering_server_globals.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_server_globals.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
SCsub
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_language.cpp
Allow shader arrays to be passed as parameters and return value
2021-05-22 20:15:03 +03:00
shader_language.h
Allow shader arrays to be passed as parameters and return value
2021-05-22 20:15:03 +03:00
shader_types.cpp
Makes few shader built-ins constant to prevent changing them
2021-05-26 15:58:35 +03:00
shader_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
shader_warnings.cpp
Basic warning support implementation for the Godot Shading Language.
2021-05-22 19:24:31 +03:00
shader_warnings.h
Basic warning support implementation for the Godot Shading Language.
2021-05-22 19:24:31 +03:00