2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
32 lines
957 B
XML
32 lines
957 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioEffectSpectrumAnalyzerInstance" inherits="AudioEffectInstance" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_magnitude_for_frequency_range" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="from_hz" type="float">
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</argument>
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<argument index="1" name="to_hz" type="float">
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</argument>
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<argument index="2" name="mode" type="int" enum="AudioEffectSpectrumAnalyzerInstance.MagnitudeMode" default="1">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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<constant name="MAGNITUDE_AVERAGE" value="0" enum="MagnitudeMode">
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Use the average value as magnitude.
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</constant>
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<constant name="MAGNITUDE_MAX" value="1" enum="MagnitudeMode">
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Use the maximum value as magnitude.
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</constant>
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</constants>
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</class>
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