2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
38 lines
1.7 KiB
XML
38 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MarginContainer" inherits="Container" version="3.2">
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<brief_description>
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Simple margin container.
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</brief_description>
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<description>
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Adds a top, left, bottom, and right margin to all [Control] nodes that are direct children of the container. To control the [MarginContainer]'s margin, use the [code]margin_*[/code] theme properties listed below.
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[b]Note:[/b] Be careful, [Control] margin values are different than the constant margin values. If you want to change the custom margin values of the [MarginContainer] by code, you should use the following examples:
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[codeblock]
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var margin_value = 100
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set("custom_constants/margin_top", margin_value)
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set("custom_constants/margin_left", margin_value)
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set("custom_constants/margin_bottom", margin_value)
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set("custom_constants/margin_right", margin_value)
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[/codeblock]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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<theme_items>
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<theme_item name="margin_bottom" type="int" default="0">
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All direct children of [MarginContainer] will have a bottom margin of [code]margin_bottom[/code] pixels.
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</theme_item>
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<theme_item name="margin_left" type="int" default="0">
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All direct children of [MarginContainer] will have a left margin of [code]margin_left[/code] pixels.
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</theme_item>
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<theme_item name="margin_right" type="int" default="0">
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All direct children of [MarginContainer] will have a right margin of [code]margin_right[/code] pixels.
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</theme_item>
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<theme_item name="margin_top" type="int" default="0">
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All direct children of [MarginContainer] will have a top margin of [code]margin_top[/code] pixels.
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</theme_item>
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</theme_items>
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</class>
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