godot/doc/classes/VisualShaderNodeScalarOp.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

38 lines
1.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeScalarOp" inherits="VisualShaderNode" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeScalarOp.Operator" default="0">
</member>
</members>
<constants>
<constant name="OP_ADD" value="0" enum="Operator">
</constant>
<constant name="OP_SUB" value="1" enum="Operator">
</constant>
<constant name="OP_MUL" value="2" enum="Operator">
</constant>
<constant name="OP_DIV" value="3" enum="Operator">
</constant>
<constant name="OP_MOD" value="4" enum="Operator">
</constant>
<constant name="OP_POW" value="5" enum="Operator">
</constant>
<constant name="OP_MAX" value="6" enum="Operator">
</constant>
<constant name="OP_MIN" value="7" enum="Operator">
</constant>
<constant name="OP_ATAN2" value="8" enum="Operator">
</constant>
<constant name="OP_STEP" value="9" enum="Operator">
</constant>
</constants>
</class>