c8859f0463
Using codespell 1.17.1. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
16 lines
616 B
XML
16 lines
616 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeVectorRefract" inherits="VisualShaderNode" version="3.2">
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<brief_description>
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Returns the [Vector3] that points in the direction of refraction. For use within the visual shader graph.
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</brief_description>
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<description>
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Translated to [code]refract(I, N, eta)[/code] in the shader language, where [code]I[/code] is the incident vector, [code]N[/code] is the normal vector and [code]eta[/code] is the ratio of the indices of the refraction.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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