godot/platform/osx
Hein-Pieter van Braam e668757aa9
Merge pull request #14622 from bruvzg/non-rectangular-windows
Experimental support for windows with per-pixel transparency.
2018-05-08 16:44:35 +02:00
..
export Improved error checking at EditorExportPlatformPC::export_project 2018-03-06 14:23:17 -03:00
SCsub PEP3101 applied with changing old type string formatting as new ones 2018-02-14 19:29:25 +03:00
crash_handler_osx.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
crash_handler_osx.mm OSX: Remove support for 32-bit and fat binaries 2018-02-19 12:53:28 +01:00
detect.py Fix IPhone and OSX cross compilation 2018-03-28 19:08:20 +02:00
dir_access_osx.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
dir_access_osx.mm Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
godot_main_osx.mm [macOS] Return exit code specified by `OS.exit_code` parameter. 2018-03-26 16:55:57 +03:00
joypad_osx.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
joypad_osx.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_osx.h Experimental support for windows with per-pixel transparency (macOS, X11 and Windows). 2018-04-07 17:11:45 +03:00
os_osx.mm Merge pull request #14622 from bruvzg/non-rectangular-windows 2018-05-08 16:44:35 +02:00
platform_config.h add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
power_osx.cpp Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
power_osx.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
sem_osx.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
sem_osx.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00