godot/thirdparty/libwebp/sharpyuv/sharpyuv_gamma.h

39 lines
1.3 KiB
C++

// Copyright 2022 Google Inc. All Rights Reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the COPYING file in the root of the source
// tree. An additional intellectual property rights grant can be found
// in the file PATENTS. All contributing project authors may
// be found in the AUTHORS file in the root of the source tree.
// -----------------------------------------------------------------------------
//
// Gamma correction utilities.
#ifndef WEBP_SHARPYUV_SHARPYUV_GAMMA_H_
#define WEBP_SHARPYUV_SHARPYUV_GAMMA_H_
#include "sharpyuv/sharpyuv.h"
#include "src/webp/types.h"
#ifdef __cplusplus
extern "C" {
#endif
// Initializes precomputed tables. Must be called once before calling
// SharpYuvGammaToLinear or SharpYuvLinearToGamma.
void SharpYuvInitGammaTables(void);
// Converts a 'bit_depth'-bit gamma color value to a 16-bit linear value.
uint32_t SharpYuvGammaToLinear(uint16_t v, int bit_depth,
SharpYuvTransferFunctionType transfer_type);
// Converts a 16-bit linear color value to a 'bit_depth'-bit gamma value.
uint16_t SharpYuvLinearToGamma(uint32_t value, int bit_depth,
SharpYuvTransferFunctionType transfer_type);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // WEBP_SHARPYUV_SHARPYUV_GAMMA_H_