godot/platform/android/java
bruvzg 1af06d3d46
Rename `scancode` to `keycode`.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
..
app Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
gradle/wrapper Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`). 2019-09-04 16:20:22 -07:00
lib Rename `scancode` to `keycode`. 2020-02-25 12:30:33 +02:00
build.gradle Updates the Godot gradle tasks to enable manual runs of the `scons` command. 2019-09-24 06:18:21 -07:00
gradle.properties update gradle-android buildtool for master 2017-07-30 11:30:20 +07:00
gradlew Fix lint error/warning while building android template 2018-12-18 17:26:33 +09:00
gradlew.bat Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
settings.gradle Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`). 2019-09-04 16:20:22 -07:00