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shaders
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Merge pull request #51376 from The-O-King/vertex_buffer_alignment
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2021-08-12 07:13:45 +02:00 |
SCsub
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rasterizer_canvas_base_gles2.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
rasterizer_canvas_base_gles2.h
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…
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rasterizer_canvas_gles2.cpp
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_canvas_gles2.h
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…
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rasterizer_gles2.cpp
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_gles2.h
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_scene_gles2.cpp
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Revert "Combined the DOF far and DOF near passes"
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2021-08-05 23:22:31 +10:00 |
rasterizer_scene_gles2.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
rasterizer_storage_gles2.cpp
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Merge pull request #51376 from The-O-King/vertex_buffer_alignment
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2021-08-12 07:13:45 +02:00 |
rasterizer_storage_gles2.h
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Add support for contrast-adaptive sharpening in 3D (GLES3 only)
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2021-06-21 15:37:31 +02:00 |
shader_compiler_gles2.cpp
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Improve the shader error console output
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2021-07-17 03:00:46 +02:00 |
shader_compiler_gles2.h
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Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
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2021-05-14 11:28:48 -07:00 |
shader_gles2.cpp
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Octahedral Normal/Tangent Compression
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2021-07-30 10:29:09 -04:00 |
shader_gles2.h
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Octahedral Normal/Tangent Compression
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2021-07-30 10:29:09 -04:00 |