godot/drivers/gles2
Rémi Verschelde 9e3e7b03e4
Merge pull request #51376 from The-O-King/vertex_buffer_alignment
Align Vertex Buffer to 4 Bytes
2021-08-12 07:13:45 +02:00
..
shaders Merge pull request #51376 from The-O-King/vertex_buffer_alignment 2021-08-12 07:13:45 +02:00
SCsub
rasterizer_canvas_base_gles2.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
rasterizer_canvas_base_gles2.h
rasterizer_canvas_gles2.cpp Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_canvas_gles2.h
rasterizer_gles2.cpp Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_gles2.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_scene_gles2.cpp Revert "Combined the DOF far and DOF near passes" 2021-08-05 23:22:31 +10:00
rasterizer_scene_gles2.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
rasterizer_storage_gles2.cpp Merge pull request #51376 from The-O-King/vertex_buffer_alignment 2021-08-12 07:13:45 +02:00
rasterizer_storage_gles2.h Add support for contrast-adaptive sharpening in 3D (GLES3 only) 2021-06-21 15:37:31 +02:00
shader_compiler_gles2.cpp Improve the shader error console output 2021-07-17 03:00:46 +02:00
shader_compiler_gles2.h Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4 2021-05-14 11:28:48 -07:00
shader_gles2.cpp Octahedral Normal/Tangent Compression 2021-07-30 10:29:09 -04:00
shader_gles2.h Octahedral Normal/Tangent Compression 2021-07-30 10:29:09 -04:00