187 lines
9.2 KiB
C++
187 lines
9.2 KiB
C++
/**************************************************************************/
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/* camera_attributes_storage.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "camera_attributes_storage.h"
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RendererCameraAttributes *RendererCameraAttributes::singleton = nullptr;
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uint64_t RendererCameraAttributes::auto_exposure_counter = 2;
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RendererCameraAttributes::RendererCameraAttributes() {
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singleton = this;
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}
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RendererCameraAttributes::~RendererCameraAttributes() {
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singleton = nullptr;
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}
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RID RendererCameraAttributes::camera_attributes_allocate() {
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return camera_attributes_owner.allocate_rid();
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}
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void RendererCameraAttributes::camera_attributes_initialize(RID p_rid) {
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camera_attributes_owner.initialize_rid(p_rid, CameraAttributes());
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}
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void RendererCameraAttributes::camera_attributes_free(RID p_rid) {
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camera_attributes_owner.free(p_rid);
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}
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void RendererCameraAttributes::camera_attributes_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) {
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dof_blur_quality = p_quality;
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dof_blur_use_jitter = p_use_jitter;
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}
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void RendererCameraAttributes::camera_attributes_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) {
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dof_blur_bokeh_shape = p_shape;
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}
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void RendererCameraAttributes::camera_attributes_set_dof_blur(RID p_camera_attributes, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) {
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CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
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ERR_FAIL_NULL(cam_attributes);
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#ifdef DEBUG_ENABLED
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if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" && (p_far_enable || p_near_enable)) {
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WARN_PRINT_ONCE_ED("DoF blur is only available when using the Forward+ or Mobile rendering backends.");
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}
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#endif
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cam_attributes->dof_blur_far_enabled = p_far_enable;
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cam_attributes->dof_blur_far_distance = p_far_distance;
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cam_attributes->dof_blur_far_transition = p_far_transition;
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cam_attributes->dof_blur_near_enabled = p_near_enable;
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cam_attributes->dof_blur_near_distance = p_near_distance;
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cam_attributes->dof_blur_near_transition = p_near_transition;
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cam_attributes->dof_blur_amount = p_amount;
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}
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bool RendererCameraAttributes::camera_attributes_get_dof_far_enabled(RID p_camera_attributes) {
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CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
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ERR_FAIL_NULL_V(cam_attributes, false);
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return cam_attributes->dof_blur_far_enabled;
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}
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float RendererCameraAttributes::camera_attributes_get_dof_far_distance(RID p_camera_attributes) {
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CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
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ERR_FAIL_NULL_V(cam_attributes, 0.0);
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return cam_attributes->dof_blur_far_distance;
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}
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float RendererCameraAttributes::camera_attributes_get_dof_far_transition(RID p_camera_attributes) {
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CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
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ERR_FAIL_NULL_V(cam_attributes, 0.0);
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return cam_attributes->dof_blur_far_transition;
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}
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bool RendererCameraAttributes::camera_attributes_get_dof_near_enabled(RID p_camera_attributes) {
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CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
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ERR_FAIL_NULL_V(cam_attributes, false);
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return cam_attributes->dof_blur_near_enabled;
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}
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float RendererCameraAttributes::camera_attributes_get_dof_near_distance(RID p_camera_attributes) {
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CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
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ERR_FAIL_NULL_V(cam_attributes, 0.0);
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return cam_attributes->dof_blur_near_distance;
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}
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float RendererCameraAttributes::camera_attributes_get_dof_near_transition(RID p_camera_attributes) {
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CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
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ERR_FAIL_NULL_V(cam_attributes, 0.0);
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return cam_attributes->dof_blur_near_transition;
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}
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float RendererCameraAttributes::camera_attributes_get_dof_blur_amount(RID p_camera_attributes) {
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CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
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ERR_FAIL_NULL_V(cam_attributes, 0.0);
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return cam_attributes->dof_blur_amount;
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}
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void RendererCameraAttributes::camera_attributes_set_exposure(RID p_camera_attributes, float p_multiplier, float p_exposure_normalization) {
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CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
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ERR_FAIL_NULL(cam_attributes);
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cam_attributes->exposure_multiplier = p_multiplier;
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cam_attributes->exposure_normalization = p_exposure_normalization;
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}
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float RendererCameraAttributes::camera_attributes_get_exposure_normalization_factor(RID p_camera_attributes) {
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CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
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ERR_FAIL_NULL_V(cam_attributes, 1.0);
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return cam_attributes->exposure_multiplier * cam_attributes->exposure_normalization;
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}
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void RendererCameraAttributes::camera_attributes_set_auto_exposure(RID p_camera_attributes, bool p_enable, float p_min_sensitivity, float p_max_sensitivity, float p_speed, float p_scale) {
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CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
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ERR_FAIL_NULL(cam_attributes);
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if (!cam_attributes->use_auto_exposure && p_enable) {
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cam_attributes->auto_exposure_version = ++auto_exposure_counter;
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}
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#ifdef DEBUG_ENABLED
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if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" && p_enable) {
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WARN_PRINT_ONCE_ED("Auto exposure is only available when using the Forward+ or Mobile rendering backends.");
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}
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#endif
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cam_attributes->use_auto_exposure = p_enable;
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cam_attributes->auto_exposure_min_sensitivity = p_min_sensitivity;
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cam_attributes->auto_exposure_max_sensitivity = p_max_sensitivity;
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cam_attributes->auto_exposure_adjust_speed = p_speed;
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cam_attributes->auto_exposure_scale = p_scale;
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}
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float RendererCameraAttributes::camera_attributes_get_auto_exposure_min_sensitivity(RID p_camera_attributes) {
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CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
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ERR_FAIL_NULL_V(cam_attributes, 0.0);
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return cam_attributes->auto_exposure_min_sensitivity;
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}
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float RendererCameraAttributes::camera_attributes_get_auto_exposure_max_sensitivity(RID p_camera_attributes) {
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CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
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ERR_FAIL_NULL_V(cam_attributes, 0.0);
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return cam_attributes->auto_exposure_max_sensitivity;
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}
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float RendererCameraAttributes::camera_attributes_get_auto_exposure_adjust_speed(RID p_camera_attributes) {
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CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
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ERR_FAIL_NULL_V(cam_attributes, 0.0);
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return cam_attributes->auto_exposure_adjust_speed;
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}
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float RendererCameraAttributes::camera_attributes_get_auto_exposure_scale(RID p_camera_attributes) {
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CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
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ERR_FAIL_NULL_V(cam_attributes, 0.0);
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return cam_attributes->auto_exposure_scale;
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}
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uint64_t RendererCameraAttributes::camera_attributes_get_auto_exposure_version(RID p_camera_attributes) {
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CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
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ERR_FAIL_NULL_V(cam_attributes, 0);
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return cam_attributes->auto_exposure_version;
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}
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