godot/servers/rendering/storage/camera_attributes_storage.cpp

187 lines
9.2 KiB
C++

/**************************************************************************/
/* camera_attributes_storage.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "camera_attributes_storage.h"
RendererCameraAttributes *RendererCameraAttributes::singleton = nullptr;
uint64_t RendererCameraAttributes::auto_exposure_counter = 2;
RendererCameraAttributes::RendererCameraAttributes() {
singleton = this;
}
RendererCameraAttributes::~RendererCameraAttributes() {
singleton = nullptr;
}
RID RendererCameraAttributes::camera_attributes_allocate() {
return camera_attributes_owner.allocate_rid();
}
void RendererCameraAttributes::camera_attributes_initialize(RID p_rid) {
camera_attributes_owner.initialize_rid(p_rid, CameraAttributes());
}
void RendererCameraAttributes::camera_attributes_free(RID p_rid) {
camera_attributes_owner.free(p_rid);
}
void RendererCameraAttributes::camera_attributes_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) {
dof_blur_quality = p_quality;
dof_blur_use_jitter = p_use_jitter;
}
void RendererCameraAttributes::camera_attributes_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) {
dof_blur_bokeh_shape = p_shape;
}
void RendererCameraAttributes::camera_attributes_set_dof_blur(RID p_camera_attributes, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_NULL(cam_attributes);
#ifdef DEBUG_ENABLED
if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" && (p_far_enable || p_near_enable)) {
WARN_PRINT_ONCE_ED("DoF blur is only available when using the Forward+ or Mobile rendering backends.");
}
#endif
cam_attributes->dof_blur_far_enabled = p_far_enable;
cam_attributes->dof_blur_far_distance = p_far_distance;
cam_attributes->dof_blur_far_transition = p_far_transition;
cam_attributes->dof_blur_near_enabled = p_near_enable;
cam_attributes->dof_blur_near_distance = p_near_distance;
cam_attributes->dof_blur_near_transition = p_near_transition;
cam_attributes->dof_blur_amount = p_amount;
}
bool RendererCameraAttributes::camera_attributes_get_dof_far_enabled(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_NULL_V(cam_attributes, false);
return cam_attributes->dof_blur_far_enabled;
}
float RendererCameraAttributes::camera_attributes_get_dof_far_distance(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_NULL_V(cam_attributes, 0.0);
return cam_attributes->dof_blur_far_distance;
}
float RendererCameraAttributes::camera_attributes_get_dof_far_transition(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_NULL_V(cam_attributes, 0.0);
return cam_attributes->dof_blur_far_transition;
}
bool RendererCameraAttributes::camera_attributes_get_dof_near_enabled(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_NULL_V(cam_attributes, false);
return cam_attributes->dof_blur_near_enabled;
}
float RendererCameraAttributes::camera_attributes_get_dof_near_distance(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_NULL_V(cam_attributes, 0.0);
return cam_attributes->dof_blur_near_distance;
}
float RendererCameraAttributes::camera_attributes_get_dof_near_transition(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_NULL_V(cam_attributes, 0.0);
return cam_attributes->dof_blur_near_transition;
}
float RendererCameraAttributes::camera_attributes_get_dof_blur_amount(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_NULL_V(cam_attributes, 0.0);
return cam_attributes->dof_blur_amount;
}
void RendererCameraAttributes::camera_attributes_set_exposure(RID p_camera_attributes, float p_multiplier, float p_exposure_normalization) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_NULL(cam_attributes);
cam_attributes->exposure_multiplier = p_multiplier;
cam_attributes->exposure_normalization = p_exposure_normalization;
}
float RendererCameraAttributes::camera_attributes_get_exposure_normalization_factor(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_NULL_V(cam_attributes, 1.0);
return cam_attributes->exposure_multiplier * cam_attributes->exposure_normalization;
}
void RendererCameraAttributes::camera_attributes_set_auto_exposure(RID p_camera_attributes, bool p_enable, float p_min_sensitivity, float p_max_sensitivity, float p_speed, float p_scale) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_NULL(cam_attributes);
if (!cam_attributes->use_auto_exposure && p_enable) {
cam_attributes->auto_exposure_version = ++auto_exposure_counter;
}
#ifdef DEBUG_ENABLED
if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" && p_enable) {
WARN_PRINT_ONCE_ED("Auto exposure is only available when using the Forward+ or Mobile rendering backends.");
}
#endif
cam_attributes->use_auto_exposure = p_enable;
cam_attributes->auto_exposure_min_sensitivity = p_min_sensitivity;
cam_attributes->auto_exposure_max_sensitivity = p_max_sensitivity;
cam_attributes->auto_exposure_adjust_speed = p_speed;
cam_attributes->auto_exposure_scale = p_scale;
}
float RendererCameraAttributes::camera_attributes_get_auto_exposure_min_sensitivity(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_NULL_V(cam_attributes, 0.0);
return cam_attributes->auto_exposure_min_sensitivity;
}
float RendererCameraAttributes::camera_attributes_get_auto_exposure_max_sensitivity(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_NULL_V(cam_attributes, 0.0);
return cam_attributes->auto_exposure_max_sensitivity;
}
float RendererCameraAttributes::camera_attributes_get_auto_exposure_adjust_speed(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_NULL_V(cam_attributes, 0.0);
return cam_attributes->auto_exposure_adjust_speed;
}
float RendererCameraAttributes::camera_attributes_get_auto_exposure_scale(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_NULL_V(cam_attributes, 0.0);
return cam_attributes->auto_exposure_scale;
}
uint64_t RendererCameraAttributes::camera_attributes_get_auto_exposure_version(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_NULL_V(cam_attributes, 0);
return cam_attributes->auto_exposure_version;
}