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a_star.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
a_star.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
aabb.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
aabb.h
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Type consistencies in core
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2021-01-26 13:04:22 -05:00 |
audio_frame.h
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Make audio bus channels' peak volume consistent
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2021-02-02 11:30:32 +01:00 |
basis.cpp
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Core: Drop custom copymem /zeromem defines
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2021-04-27 16:26:27 +02:00 |
basis.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
bvh_abb.h
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_cull.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_debug.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_integrity.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_logic.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_misc.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_pair.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_public.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_refit.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_split.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_structs.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_tree.h
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh.h
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
camera_matrix.cpp
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Merge pull request #37547 from aaronfranke/tau
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2021-02-01 20:55:25 +01:00 |
camera_matrix.h
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Added GPU based cluster builder
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2021-01-19 23:31:06 +01:00 |
color_names.inc
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Rename color constants (alternative)
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2021-01-26 19:07:00 +03:00 |
color.cpp
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Merge pull request #45144 from dalexeev/color-consts
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2021-05-07 12:22:49 +02:00 |
color.h
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Fix Color::get_{r,g,b,a}8
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2021-04-09 16:11:02 +03:00 |
delaunay_2d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
delaunay_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
disjoint_set.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
dynamic_bvh.cpp
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Style: Apply clang-tidy's readability-braces-around-statements
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2021-04-05 14:09:59 +02:00 |
dynamic_bvh.h
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Core: Drop custom copymem /zeromem defines
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2021-04-27 16:26:27 +02:00 |
expression.cpp
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Fixes small typos and grammar correction
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2021-03-12 19:05:16 +05:30 |
expression.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
face3.cpp
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Fix area calculation of Face3
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2021-04-28 11:09:41 +02:00 |
face3.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
geometry_2d.cpp
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Core: Drop custom copymem /zeromem defines
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2021-04-27 16:26:27 +02:00 |
geometry_2d.h
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Rework the TileSet resource and TileMap nodes:
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2021-05-07 18:06:17 +02:00 |
geometry_3d.cpp
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Fix unchecked array access in build_*_planes
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2021-02-22 16:32:51 +01:00 |
geometry_3d.h
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Cylinder support in Godot Physics 3D
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2021-02-10 10:00:53 -07:00 |
math_defs.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
math_fieldwise.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
math_fieldwise.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
math_funcs.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
math_funcs.h
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Re-bind posmod, use int64_t instead of int
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2021-05-04 13:25:08 +02:00 |
octree.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
plane.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
plane.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
quat.cpp
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Fix Quat multiplication
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2021-03-29 13:57:34 -06:00 |
quat.h
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Fix Quat includes
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2021-05-19 15:09:21 +01:00 |
quick_hull.cpp
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Fixes small typos and grammar correction
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2021-03-12 19:05:16 +05:30 |
quick_hull.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
random_number_generator.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
random_number_generator.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
random_pcg.cpp
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Cast Unix time to uint in the randomize function
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2021-05-03 11:08:39 -03:00 |
random_pcg.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rect2.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rect2.h
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
transform_2d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
transform_2d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
transform.cpp
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Core: Drop custom copymem /zeromem defines
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2021-04-27 16:26:27 +02:00 |
transform.h
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Use Vector3.UP as a default value for look_at's up vector
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2021-02-16 18:33:23 -05:00 |
triangle_mesh.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
triangle_mesh.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
triangulate.cpp
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Fixes small typos and grammar correction
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2021-03-12 19:05:16 +05:30 |
triangulate.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
vector2.cpp
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Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t)
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2021-01-25 16:42:14 -05:00 |
vector2.h
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
vector3.cpp
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
vector3.h
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
vector3i.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
vector3i.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |