godot/demos/2d/normalmaps/normalmap.tscn

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[gd_scene load_steps=5 format=1]
[ext_resource path="res://normal_material.tres" type="CanvasItemMaterial" id=1]
[ext_resource path="res://diffuse.jpg" type="Texture" id=2]
[ext_resource path="res://light.png" type="Texture" id=3]
[sub_resource type="Animation" id=1]
resource/name = "motion"
length = 10.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("light:transform/pos")
tracks/0/interp = 1
tracks/0/keys = { "cont":true, "times":FloatArray( 0, 2.5, 5, 7.5 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 177.912, 174.508 ), Vector2( 612.159, 161.147 ), Vector2( 667.275, 526.917 ), Vector2( 177.912, 526.917 ) ] }
[node name="base" type="Node2D"]
[node name="sprite" type="Sprite" parent="."]
material/material = ExtResource( 1 )
transform/pos = Vector2( 400, 300 )
texture = ExtResource( 2 )
[node name="ambient" type="CanvasModulate" parent="."]
color = Color( 0.0657094, 0.202485, 0.328838, 1 )
[node name="light" type="Light2D" parent="."]
transform/pos = Vector2( 177.912, 174.508 )
enabled = true
texture = ExtResource( 3 )
offset = Vector2( 0, 0 )
scale = 0.8
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 0
range/height = 200.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = false
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1
[node name="anim" type="AnimationPlayer" parent="."]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/motion = SubResource( 1 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "motion"