86 lines
3.9 KiB
C++
86 lines
3.9 KiB
C++
/*************************************************************************/
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/* packed_scene_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "packed_scene_editor_plugin.h"
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#include "editor/editor_node.h"
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#include "scene/gui/button.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/scene_string_names.h"
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void PackedSceneEditor::_on_open_scene_pressed() {
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// Using deferred call because changing scene updates the Inspector and thus destroys this plugin.
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EditorNode::get_singleton()->call_deferred("open_request", packed_scene->get_path());
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}
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void PackedSceneEditor::_bind_methods() {
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ClassDB::bind_method("_on_open_scene_pressed", &PackedSceneEditor::_on_open_scene_pressed);
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}
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void PackedSceneEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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open_scene_button->set_icon(get_icon("PackedScene", "EditorIcons"));
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} break;
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}
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}
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PackedSceneEditor::PackedSceneEditor(Ref<PackedScene> &p_packed_scene) {
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packed_scene = p_packed_scene;
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open_scene_button = memnew(Button(TTR("Open Scene")));
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open_scene_button->connect("pressed", this, "_on_open_scene_pressed");
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open_scene_button->set_disabled(!packed_scene->get_path().get_file().is_valid_filename());
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add_child(open_scene_button);
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add_child(memnew(Control)); // Add padding before the regular properties.
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}
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///////////////////////
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bool EditorInspectorPluginPackedScene::can_handle(Object *p_object) {
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return Object::cast_to<PackedScene>(p_object) != nullptr;
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}
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void EditorInspectorPluginPackedScene::parse_begin(Object *p_object) {
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Ref<PackedScene> packed_scene(p_object);
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PackedSceneEditor *editor = memnew(PackedSceneEditor(packed_scene));
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add_custom_control(editor);
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}
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///////////////////////
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PackedSceneEditorPlugin::PackedSceneEditorPlugin(EditorNode *p_editor) {
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Ref<EditorInspectorPluginPackedScene> plugin;
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plugin.instance();
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add_inspector_plugin(plugin);
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}
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