305d7bd49e
Remove upstreamed patches. Add a new patch to fix a new warning.
76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef BT_COLLISION_ALGORITHM_H
|
|
#define BT_COLLISION_ALGORITHM_H
|
|
|
|
#include "LinearMath/btScalar.h"
|
|
#include "LinearMath/btAlignedObjectArray.h"
|
|
|
|
struct btBroadphaseProxy;
|
|
class btDispatcher;
|
|
class btManifoldResult;
|
|
class btCollisionObject;
|
|
struct btCollisionObjectWrapper;
|
|
struct btDispatcherInfo;
|
|
class btPersistentManifold;
|
|
|
|
typedef btAlignedObjectArray<btPersistentManifold*> btManifoldArray;
|
|
|
|
struct btCollisionAlgorithmConstructionInfo
|
|
{
|
|
btCollisionAlgorithmConstructionInfo()
|
|
: m_dispatcher1(0),
|
|
m_manifold(0)
|
|
{
|
|
}
|
|
btCollisionAlgorithmConstructionInfo(btDispatcher* dispatcher, int temp)
|
|
: m_dispatcher1(dispatcher)
|
|
{
|
|
(void)temp;
|
|
}
|
|
|
|
btDispatcher* m_dispatcher1;
|
|
btPersistentManifold* m_manifold;
|
|
|
|
// int getDispatcherId();
|
|
};
|
|
|
|
///btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatcher.
|
|
///It is persistent over frames
|
|
class btCollisionAlgorithm
|
|
{
|
|
protected:
|
|
btDispatcher* m_dispatcher;
|
|
|
|
protected:
|
|
// int getDispatcherId();
|
|
|
|
public:
|
|
btCollisionAlgorithm(){};
|
|
|
|
btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
|
|
|
|
virtual ~btCollisionAlgorithm(){};
|
|
|
|
virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) = 0;
|
|
|
|
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) = 0;
|
|
|
|
virtual void getAllContactManifolds(btManifoldArray& manifoldArray) = 0;
|
|
};
|
|
|
|
#endif //BT_COLLISION_ALGORITHM_H
|