godot/modules/visual_script
reduz 360dea5348 Add GDExtension support to Script
* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core

This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
..
doc_classes Add an XML schema for documentation 2022-02-15 00:03:31 +01:00
editor Initialize bools in the headers in editor 2022-03-12 13:34:06 -06:00
icons
config.py
register_types.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
register_types.h
SCsub
visual_script_builtin_funcs.cpp Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
visual_script_builtin_funcs.h Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
visual_script_expression.cpp Use RTR() for VisualScriptNode captions and texts 2022-03-11 23:36:16 +08:00
visual_script_expression.h
visual_script_flow_control.cpp Use RTR() for VisualScriptNode captions and texts 2022-03-11 23:36:16 +08:00
visual_script_flow_control.h
visual_script_func_nodes.cpp Use RTR() for VisualScriptNode captions and texts 2022-03-11 23:36:16 +08:00
visual_script_func_nodes.h
visual_script_nodes.cpp Use RTR() for VisualScriptNode captions and texts 2022-03-11 23:36:16 +08:00
visual_script_nodes.h
visual_script_yield_nodes.cpp Use RTR() for VisualScriptNode captions and texts 2022-03-11 23:36:16 +08:00
visual_script_yield_nodes.h
visual_script.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
visual_script.h Add GDExtension support to Script 2022-03-27 16:13:00 +02:00