godot/scene
Hugo Locurcio c45ce8b6bb
Uncap the range for gravity and change the slider hints
There's not really a reason to cap the gravity amount, and we can also
give better hints for the range (for 3D, ±32 is much more sensible
than ±1024).

(cherry picked from commit e0facdaf61)
2021-06-03 12:42:30 +02:00
..
2d Uncap the range for gravity and change the slider hints 2021-06-03 12:42:30 +02:00
3d Uncap the range for gravity and change the slider hints 2021-06-03 12:42:30 +02:00
animation SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used 2021-05-31 11:28:31 +02:00
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Fixes display of programmatically created value in remote inspector 2021-05-17 13:02:57 +02:00
gui Fix not updating fonts when parent theme changes 2021-05-31 12:41:38 +02:00
main [Net] Implement String::parse_url for parsing URLs. 2021-05-31 11:14:34 +02:00
resources Fix crash on debug shapes update if CollisionObject is not in tree 2021-05-22 19:12:39 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-05-04 12:54:34 +02:00
register_scene_types.cpp Require editor restart after changing GUI custom theme or font 2021-03-30 16:02:33 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00