godot/modules/mono/editor
Aaron Franke 08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
2021-06-03 07:30:01 -04:00
..
Godot.NET.Sdk C#: Fix ScriptPathAttribute generator with none or nested namespaces 2021-03-13 01:04:59 +01:00
GodotTools Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
bindings_generator.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
bindings_generator.h Add C# array features from core PackedArrays 2021-02-16 15:24:44 -05:00
code_completion.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
code_completion.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_internal_calls.cpp Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
editor_internal_calls.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godotsharp_export.cpp Replace remaining uses of NULL with nullptr 2021-04-29 11:53:27 +02:00
godotsharp_export.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00