godot/platform/android/java
Rémi Verschelde 46a5f3a18e
Android: Upgrade buildTools from 30.0.1 to 30.0.3
It seems 30.0.1 had issues with compatibility with JDK 8 and 11,
which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796.

(cherry picked from commit d88e1f04df)
2021-04-29 13:06:35 +02:00
..
app Android: Upgrade buildTools from 30.0.1 to 30.0.3 2021-04-29 13:06:35 +02:00
gradle/wrapper Update the gradle plugins 2020-11-11 15:30:55 +01:00
lib Disable the `requestLegacyExternalStorage` attribute when there are no storage permissions. 2021-04-16 07:26:24 -07:00
nativeSrcsConfigs Enable `doNotStrip` when doing development/debugging within Android Studio 2021-03-17 15:17:02 +01:00
build.gradle Add logic to record the version of the Godot engine for the Android platform. 2021-02-25 15:14:32 +01:00
gradle.properties Update the gradle plugins 2020-11-11 15:30:55 +01:00
gradlew Fix lint error/warning while building android template 2018-12-18 17:26:33 +09:00
gradlew.bat Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
settings.gradle Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. 2020-11-11 15:30:56 +01:00