godot/scene
PouleyKetchoupp 5e978d1df5
Fix contact points debug for 3D Physics
Setting each point's position was missing for 3D. Now enabling collision
render debug will display contact points for 3D physics, the same way it
does for 2D physics.

Note: Multimesh rendering seems not to work in this scenario on master,
but it's working fine on 3.2.

(cherry picked from commit e5e9be8355)
2021-02-11 13:12:06 +01:00
..
2d [3.2] Fix particles not properly modified by their lifetime 2021-01-27 16:32:21 +03:00
3d Fix nan errors when using VehicleBody 2021-02-08 22:36:36 +01:00
animation Use the blend parameter passed to blend_animation during graph processing 2021-02-05 09:26:50 +01:00
audio Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
debugger Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gui Fixed completion box not showing properly [3.2] 2021-02-10 20:40:00 +01:00
main Fix contact points debug for 3D Physics 2021-02-11 13:12:06 +01:00
resources [3.2] Visual Shader Parenthesis fix 2021-02-08 19:37:50 +03:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_scene_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00