0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
741 lines
27 KiB
C++
741 lines
27 KiB
C++
/*************************************************************************/
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/* texture.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TEXTURE_H
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#define TEXTURE_H
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#include "core/io/resource_loader.h"
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#include "core/math/rect2.h"
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#include "core/os/file_access.h"
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#include "core/os/mutex.h"
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#include "core/os/rw_lock.h"
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#include "core/os/thread_safe.h"
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#include "core/resource.h"
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#include "scene/resources/curve.h"
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#include "scene/resources/gradient.h"
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#include "servers/camera_server.h"
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#include "servers/rendering_server.h"
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class Texture : public Resource {
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GDCLASS(Texture, Resource);
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public:
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Texture() {}
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};
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class Texture2D : public Texture {
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GDCLASS(Texture2D, Texture);
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OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged.
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protected:
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static void _bind_methods();
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public:
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virtual int get_width() const = 0;
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virtual int get_height() const = 0;
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virtual Size2 get_size() const;
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virtual RID get_rid() const = 0;
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virtual bool is_pixel_opaque(int p_x, int p_y) const;
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virtual bool has_alpha() const = 0;
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virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
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virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
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virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
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virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
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virtual Ref<Image> get_data() const { return Ref<Image>(); }
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Texture2D();
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};
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class BitMap;
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class ImageTexture : public Texture2D {
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GDCLASS(ImageTexture, Texture2D);
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RES_BASE_EXTENSION("tex");
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mutable RID texture;
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Image::Format format;
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bool mipmaps;
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int w, h;
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Size2 size_override;
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mutable Ref<BitMap> alpha_cache;
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bool image_stored;
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protected:
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virtual void reload_from_file();
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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void _reload_hook(const RID &p_hook);
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virtual void _resource_path_changed();
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static void _bind_methods();
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public:
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void create_from_image(const Ref<Image> &p_image);
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Image::Format get_format() const;
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void update(const Ref<Image> &p_image, bool p_immediate = false);
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Ref<Image> get_data() const;
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int get_width() const;
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int get_height() const;
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virtual RID get_rid() const;
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bool has_alpha() const;
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virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
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virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
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virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
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bool is_pixel_opaque(int p_x, int p_y) const;
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void set_size_override(const Size2 &p_size);
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virtual void set_path(const String &p_path, bool p_take_over = false);
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ImageTexture();
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~ImageTexture();
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};
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class StreamTexture2D : public Texture2D {
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GDCLASS(StreamTexture2D, Texture2D);
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public:
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enum DataFormat {
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DATA_FORMAT_IMAGE,
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DATA_FORMAT_LOSSLESS,
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DATA_FORMAT_LOSSY,
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DATA_FORMAT_BASIS_UNIVERSAL,
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};
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enum {
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FORMAT_VERSION = 1
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};
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enum FormatBits {
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FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1,
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FORMAT_BIT_LOSSLESS = 1 << 20,
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FORMAT_BIT_LOSSY = 1 << 21,
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FORMAT_BIT_STREAM = 1 << 22,
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FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
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FORMAT_BIT_DETECT_3D = 1 << 24,
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//FORMAT_BIT_DETECT_SRGB = 1 << 25,
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FORMAT_BIT_DETECT_NORMAL = 1 << 26,
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FORMAT_BIT_DETECT_ROUGNESS = 1 << 27,
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};
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private:
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Error _load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit = 0);
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String path_to_file;
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mutable RID texture;
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Image::Format format;
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int w, h;
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mutable Ref<BitMap> alpha_cache;
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virtual void reload_from_file();
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static void _requested_3d(void *p_ud);
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static void _requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
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static void _requested_normal(void *p_ud);
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protected:
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static void _bind_methods();
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void _validate_property(PropertyInfo &property) const;
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public:
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static Ref<Image> load_image_from_file(FileAccess *p_file, int p_size_limit);
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typedef void (*TextureFormatRequestCallback)(const Ref<StreamTexture2D> &);
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typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<StreamTexture2D> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
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static TextureFormatRequestCallback request_3d_callback;
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static TextureFormatRoughnessRequestCallback request_roughness_callback;
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static TextureFormatRequestCallback request_normal_callback;
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Image::Format get_format() const;
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Error load(const String &p_path);
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String get_load_path() const;
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int get_width() const;
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int get_height() const;
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virtual RID get_rid() const;
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virtual void set_path(const String &p_path, bool p_take_over);
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virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
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virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
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virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
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virtual bool has_alpha() const;
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bool is_pixel_opaque(int p_x, int p_y) const;
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virtual Ref<Image> get_data() const;
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StreamTexture2D();
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~StreamTexture2D();
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};
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class ResourceFormatLoaderStreamTexture2D : public ResourceFormatLoader {
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public:
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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};
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class AtlasTexture : public Texture2D {
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GDCLASS(AtlasTexture, Texture2D);
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RES_BASE_EXTENSION("atlastex");
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protected:
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Ref<Texture2D> atlas;
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Rect2 region;
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Rect2 margin;
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bool filter_clip;
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static void _bind_methods();
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public:
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virtual int get_width() const;
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virtual int get_height() const;
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virtual RID get_rid() const;
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virtual bool has_alpha() const;
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void set_atlas(const Ref<Texture2D> &p_atlas);
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Ref<Texture2D> get_atlas() const;
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void set_region(const Rect2 &p_region);
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Rect2 get_region() const;
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void set_margin(const Rect2 &p_margin);
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Rect2 get_margin() const;
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void set_filter_clip(const bool p_enable);
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bool has_filter_clip() const;
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virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
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virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
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virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
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virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
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bool is_pixel_opaque(int p_x, int p_y) const;
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AtlasTexture();
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};
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class Mesh;
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class MeshTexture : public Texture2D {
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GDCLASS(MeshTexture, Texture2D);
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RES_BASE_EXTENSION("meshtex");
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Ref<Texture2D> base_texture;
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Ref<Mesh> mesh;
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Size2i size;
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protected:
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static void _bind_methods();
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public:
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virtual int get_width() const;
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virtual int get_height() const;
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virtual RID get_rid() const;
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virtual bool has_alpha() const;
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void set_mesh(const Ref<Mesh> &p_mesh);
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Ref<Mesh> get_mesh() const;
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void set_image_size(const Size2 &p_size);
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Size2 get_image_size() const;
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void set_base_texture(const Ref<Texture2D> &p_texture);
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Ref<Texture2D> get_base_texture() const;
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virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
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virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
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virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
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virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
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bool is_pixel_opaque(int p_x, int p_y) const;
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MeshTexture();
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};
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class LargeTexture : public Texture2D {
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GDCLASS(LargeTexture, Texture2D);
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RES_BASE_EXTENSION("largetex");
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protected:
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struct Piece {
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Point2 offset;
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Ref<Texture2D> texture;
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};
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Vector<Piece> pieces;
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Size2i size;
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Array _get_data() const;
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void _set_data(const Array &p_array);
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static void _bind_methods();
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public:
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virtual int get_width() const;
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virtual int get_height() const;
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virtual RID get_rid() const;
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virtual bool has_alpha() const;
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int add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_texture);
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void set_piece_offset(int p_idx, const Point2 &p_offset);
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void set_piece_texture(int p_idx, const Ref<Texture2D> &p_texture);
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void set_size(const Size2 &p_size);
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void clear();
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int get_piece_count() const;
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Vector2 get_piece_offset(int p_idx) const;
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Ref<Texture2D> get_piece_texture(int p_idx) const;
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Ref<Image> to_image() const;
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virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
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virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
|
|
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
|
|
|
|
bool is_pixel_opaque(int p_x, int p_y) const;
|
|
|
|
LargeTexture();
|
|
};
|
|
|
|
class TextureLayered : public Texture {
|
|
GDCLASS(TextureLayered, Texture);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
enum LayeredType {
|
|
LAYERED_TYPE_2D_ARRAY,
|
|
LAYERED_TYPE_CUBEMAP,
|
|
LAYERED_TYPE_CUBEMAP_ARRAY
|
|
};
|
|
|
|
virtual Image::Format get_format() const = 0;
|
|
virtual LayeredType get_layered_type() const = 0;
|
|
virtual int get_width() const = 0;
|
|
virtual int get_height() const = 0;
|
|
virtual int get_layers() const = 0;
|
|
virtual bool has_mipmaps() const = 0;
|
|
virtual Ref<Image> get_layer_data(int p_layer) const = 0;
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(TextureLayered::LayeredType)
|
|
|
|
class ImageTextureLayered : public TextureLayered {
|
|
GDCLASS(ImageTextureLayered, TextureLayered);
|
|
|
|
LayeredType layered_type;
|
|
|
|
mutable RID texture;
|
|
Image::Format format;
|
|
|
|
int width;
|
|
int height;
|
|
int layers;
|
|
bool mipmaps;
|
|
|
|
Error _create_from_images(const Array &p_images);
|
|
|
|
Array _get_images() const;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual Image::Format get_format() const;
|
|
virtual int get_width() const;
|
|
virtual int get_height() const;
|
|
virtual int get_layers() const;
|
|
virtual bool has_mipmaps() const;
|
|
virtual LayeredType get_layered_type() const;
|
|
|
|
Error create_from_images(Vector<Ref<Image>> p_images);
|
|
void update_layer(const Ref<Image> &p_image, int p_layer);
|
|
virtual Ref<Image> get_layer_data(int p_layer) const;
|
|
|
|
virtual RID get_rid() const;
|
|
virtual void set_path(const String &p_path, bool p_take_over = false);
|
|
|
|
ImageTextureLayered(LayeredType p_layered_type);
|
|
~ImageTextureLayered();
|
|
};
|
|
|
|
class Texture2DArray : public ImageTextureLayered {
|
|
GDCLASS(Texture2DArray, ImageTextureLayered)
|
|
public:
|
|
Texture2DArray() :
|
|
ImageTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
|
|
};
|
|
|
|
class Cubemap : public ImageTextureLayered {
|
|
GDCLASS(Cubemap, ImageTextureLayered);
|
|
|
|
public:
|
|
Cubemap() :
|
|
ImageTextureLayered(LAYERED_TYPE_CUBEMAP) {}
|
|
};
|
|
|
|
class CubemapArray : public ImageTextureLayered {
|
|
GDCLASS(CubemapArray, ImageTextureLayered);
|
|
|
|
public:
|
|
CubemapArray() :
|
|
ImageTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
|
|
};
|
|
|
|
class StreamTextureLayered : public TextureLayered {
|
|
GDCLASS(StreamTextureLayered, TextureLayered);
|
|
|
|
public:
|
|
enum DataFormat {
|
|
DATA_FORMAT_IMAGE,
|
|
DATA_FORMAT_LOSSLESS,
|
|
DATA_FORMAT_LOSSY,
|
|
DATA_FORMAT_BASIS_UNIVERSAL,
|
|
};
|
|
|
|
enum {
|
|
FORMAT_VERSION = 1
|
|
};
|
|
|
|
enum FormatBits {
|
|
FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1,
|
|
FORMAT_BIT_LOSSLESS = 1 << 20,
|
|
FORMAT_BIT_LOSSY = 1 << 21,
|
|
FORMAT_BIT_STREAM = 1 << 22,
|
|
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
|
|
};
|
|
|
|
private:
|
|
Error _load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit = 0);
|
|
String path_to_file;
|
|
mutable RID texture;
|
|
Image::Format format;
|
|
int w, h, layers;
|
|
bool mipmaps;
|
|
LayeredType layered_type;
|
|
|
|
virtual void reload_from_file();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
void _validate_property(PropertyInfo &property) const;
|
|
|
|
public:
|
|
Image::Format get_format() const;
|
|
Error load(const String &p_path);
|
|
String get_load_path() const;
|
|
virtual LayeredType get_layered_type() const;
|
|
|
|
int get_width() const;
|
|
int get_height() const;
|
|
int get_layers() const;
|
|
virtual bool has_mipmaps() const;
|
|
virtual RID get_rid() const;
|
|
|
|
virtual void set_path(const String &p_path, bool p_take_over);
|
|
|
|
virtual Ref<Image> get_layer_data(int p_layer) const;
|
|
|
|
StreamTextureLayered(LayeredType p_layered_type);
|
|
~StreamTextureLayered();
|
|
};
|
|
|
|
class StreamTexture2DArray : public StreamTextureLayered {
|
|
GDCLASS(StreamTexture2DArray, StreamTextureLayered)
|
|
public:
|
|
StreamTexture2DArray() :
|
|
StreamTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
|
|
};
|
|
|
|
class StreamCubemap : public StreamTextureLayered {
|
|
GDCLASS(StreamCubemap, StreamTextureLayered);
|
|
|
|
public:
|
|
StreamCubemap() :
|
|
StreamTextureLayered(LAYERED_TYPE_CUBEMAP) {}
|
|
};
|
|
|
|
class StreamCubemapArray : public StreamTextureLayered {
|
|
GDCLASS(StreamCubemapArray, StreamTextureLayered);
|
|
|
|
public:
|
|
StreamCubemapArray() :
|
|
StreamTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
|
|
};
|
|
|
|
class ResourceFormatLoaderStreamTextureLayered : public ResourceFormatLoader {
|
|
public:
|
|
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
|
|
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
|
virtual bool handles_type(const String &p_type) const;
|
|
virtual String get_resource_type(const String &p_path) const;
|
|
};
|
|
|
|
class CurveTexture : public Texture2D {
|
|
GDCLASS(CurveTexture, Texture2D);
|
|
RES_BASE_EXTENSION("curvetex")
|
|
|
|
private:
|
|
mutable RID _texture;
|
|
Ref<Curve> _curve;
|
|
int _width;
|
|
|
|
void _update();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_width(int p_width);
|
|
int get_width() const;
|
|
|
|
void ensure_default_setup(float p_min = 0, float p_max = 1);
|
|
|
|
void set_curve(Ref<Curve> p_curve);
|
|
Ref<Curve> get_curve() const;
|
|
|
|
virtual RID get_rid() const;
|
|
|
|
virtual int get_height() const { return 1; }
|
|
virtual bool has_alpha() const { return false; }
|
|
|
|
CurveTexture();
|
|
~CurveTexture();
|
|
};
|
|
/*
|
|
enum CubeMapSide {
|
|
|
|
CUBEMAP_LEFT,
|
|
CUBEMAP_RIGHT,
|
|
CUBEMAP_BOTTOM,
|
|
CUBEMAP_TOP,
|
|
CUBEMAP_FRONT,
|
|
CUBEMAP_BACK,
|
|
};
|
|
|
|
*/
|
|
//VARIANT_ENUM_CAST( Texture::CubeMapSide );
|
|
|
|
class GradientTexture : public Texture2D {
|
|
GDCLASS(GradientTexture, Texture2D);
|
|
|
|
public:
|
|
struct Point {
|
|
float offset;
|
|
Color color;
|
|
bool operator<(const Point &p_ponit) const {
|
|
return offset < p_ponit.offset;
|
|
}
|
|
};
|
|
|
|
private:
|
|
Ref<Gradient> gradient;
|
|
bool update_pending;
|
|
RID texture;
|
|
int width;
|
|
|
|
void _queue_update();
|
|
void _update();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_gradient(Ref<Gradient> p_gradient);
|
|
Ref<Gradient> get_gradient() const;
|
|
|
|
void set_width(int p_width);
|
|
int get_width() const;
|
|
|
|
virtual RID get_rid() const { return texture; }
|
|
virtual int get_height() const { return 1; }
|
|
virtual bool has_alpha() const { return true; }
|
|
|
|
virtual Ref<Image> get_data() const;
|
|
|
|
GradientTexture();
|
|
virtual ~GradientTexture();
|
|
};
|
|
|
|
class ProxyTexture : public Texture2D {
|
|
GDCLASS(ProxyTexture, Texture2D);
|
|
|
|
private:
|
|
mutable RID proxy_ph;
|
|
mutable RID proxy;
|
|
Ref<Texture2D> base;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_base(const Ref<Texture2D> &p_texture);
|
|
Ref<Texture2D> get_base() const;
|
|
|
|
virtual int get_width() const;
|
|
virtual int get_height() const;
|
|
virtual RID get_rid() const;
|
|
|
|
virtual bool has_alpha() const;
|
|
|
|
ProxyTexture();
|
|
~ProxyTexture();
|
|
};
|
|
|
|
class AnimatedTexture : public Texture2D {
|
|
GDCLASS(AnimatedTexture, Texture2D);
|
|
|
|
//use readers writers lock for this, since its far more times read than written to
|
|
RWLock *rw_lock;
|
|
|
|
private:
|
|
enum {
|
|
MAX_FRAMES = 256
|
|
};
|
|
|
|
RID proxy_ph;
|
|
RID proxy;
|
|
|
|
struct Frame {
|
|
Ref<Texture2D> texture;
|
|
float delay_sec;
|
|
|
|
Frame() {
|
|
delay_sec = 0;
|
|
}
|
|
};
|
|
|
|
Frame frames[MAX_FRAMES];
|
|
int frame_count;
|
|
int current_frame;
|
|
bool pause;
|
|
bool oneshot;
|
|
float fps;
|
|
|
|
float time;
|
|
|
|
uint64_t prev_ticks;
|
|
|
|
void _update_proxy();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
void _validate_property(PropertyInfo &property) const;
|
|
|
|
public:
|
|
void set_frames(int p_frames);
|
|
int get_frames() const;
|
|
|
|
void set_current_frame(int p_frame);
|
|
int get_current_frame() const;
|
|
|
|
void set_pause(bool p_pause);
|
|
bool get_pause() const;
|
|
|
|
void set_oneshot(bool p_oneshot);
|
|
bool get_oneshot() const;
|
|
|
|
void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
|
|
Ref<Texture2D> get_frame_texture(int p_frame) const;
|
|
|
|
void set_frame_delay(int p_frame, float p_delay_sec);
|
|
float get_frame_delay(int p_frame) const;
|
|
|
|
void set_fps(float p_fps);
|
|
float get_fps() const;
|
|
|
|
virtual int get_width() const;
|
|
virtual int get_height() const;
|
|
virtual RID get_rid() const;
|
|
|
|
virtual bool has_alpha() const;
|
|
|
|
virtual Ref<Image> get_data() const;
|
|
|
|
bool is_pixel_opaque(int p_x, int p_y) const;
|
|
|
|
AnimatedTexture();
|
|
~AnimatedTexture();
|
|
};
|
|
|
|
class CameraTexture : public Texture2D {
|
|
GDCLASS(CameraTexture, Texture2D);
|
|
|
|
private:
|
|
int camera_feed_id;
|
|
CameraServer::FeedImage which_feed;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_width() const;
|
|
virtual int get_height() const;
|
|
virtual RID get_rid() const;
|
|
virtual bool has_alpha() const;
|
|
|
|
virtual void set_flags(uint32_t p_flags);
|
|
virtual uint32_t get_flags() const;
|
|
|
|
virtual Ref<Image> get_data() const;
|
|
|
|
void set_camera_feed_id(int p_new_id);
|
|
int get_camera_feed_id() const;
|
|
|
|
void set_which_feed(CameraServer::FeedImage p_which);
|
|
CameraServer::FeedImage get_which_feed() const;
|
|
|
|
void set_camera_active(bool p_active);
|
|
bool get_camera_active() const;
|
|
|
|
CameraTexture();
|
|
~CameraTexture();
|
|
};
|
|
|
|
#endif
|