godot/scene/2d
Marcel Admiraal c4650540d4 Normalise p_up_direction vector in move_and_slide() and
move_and_slide_with_snap() and fix tolerance in
move_and_slide_with_snap() max floor angle.
2020-06-16 09:56:08 +01:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
animated_sprite_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
animated_sprite_2d.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
area_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
area_2d.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio_stream_player_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio_stream_player_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
back_buffer_copy.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
back_buffer_copy.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
camera_2d.cpp Fix bad position in Camera2D offset and camera rotation if smothing enabled. 2020-06-15 16:27:59 +02:00
camera_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
canvas_modulate.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
canvas_modulate.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
collision_object_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
collision_object_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
collision_polygon_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
collision_polygon_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
collision_shape_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
collision_shape_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
cpu_particles_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
cpu_particles_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
gpu_particles_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
gpu_particles_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
joints_2d.cpp Correct misspellings of damped spring. 2020-06-04 18:07:24 +01:00
joints_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
light_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
light_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
light_occluder_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
light_occluder_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
line_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
line_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
line_builder.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
line_builder.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_instance_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_instance_2d.h Texture refactor 2020-02-11 11:53:26 +01:00
multimesh_instance_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
multimesh_instance_2d.h Texture refactor 2020-02-11 11:53:26 +01:00
navigation_2d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_agent_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
navigation_agent_2d.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
navigation_obstacle_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
navigation_obstacle_2d.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
navigation_region_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
navigation_region_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
node_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
node_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
parallax_background.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
parallax_background.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
parallax_layer.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
parallax_layer.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
path_2d.cpp Object: Add usage hint to instantiate Object properties in editor 2020-06-12 14:30:18 +02:00
path_2d.h Object: Add usage hint to instantiate Object properties in editor 2020-06-12 14:30:18 +02:00
physics_body_2d.cpp Normalise p_up_direction vector in move_and_slide() and 2020-06-16 09:56:08 +01:00
physics_body_2d.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
polygon_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
polygon_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
position_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
position_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
ray_cast_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
ray_cast_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
remote_transform_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
remote_transform_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
skeleton_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
skeleton_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sprite_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
sprite_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
tile_map.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
tile_map.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
touch_screen_button.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
touch_screen_button.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
visibility_notifier_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
visibility_notifier_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
y_sort.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
y_sort.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00