49646383f1
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
76 lines
3.5 KiB
C++
76 lines
3.5 KiB
C++
/*************************************************************************/
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/* http_request.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef HTTP_REQUEST_H
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#define HTTP_REQUEST_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "stddef.h"
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typedef enum {
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XHR_READY_STATE_UNSENT = 0,
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XHR_READY_STATE_OPENED = 1,
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XHR_READY_STATE_HEADERS_RECEIVED = 2,
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XHR_READY_STATE_LOADING = 3,
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XHR_READY_STATE_DONE = 4,
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} godot_xhr_ready_state_t;
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extern int godot_xhr_new();
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extern void godot_xhr_reset(int p_xhr_id);
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extern void godot_xhr_free(int p_xhr_id);
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extern int godot_xhr_open(int p_xhr_id, const char *p_method, const char *p_url, const char *p_user = NULL, const char *p_password = NULL);
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extern void godot_xhr_set_request_header(int p_xhr_id, const char *p_header, const char *p_value);
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extern void godot_xhr_send_null(int p_xhr_id);
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extern void godot_xhr_send_string(int p_xhr_id, const char *p_data);
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extern void godot_xhr_send_data(int p_xhr_id, const void *p_data, int p_len);
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extern void godot_xhr_abort(int p_xhr_id);
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/* this is an HTTPClient::ResponseCode, not ::Status */
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extern int godot_xhr_get_status(int p_xhr_id);
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extern godot_xhr_ready_state_t godot_xhr_get_ready_state(int p_xhr_id);
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extern int godot_xhr_get_response_headers_length(int p_xhr_id);
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extern void godot_xhr_get_response_headers(int p_xhr_id, char *r_dst, int p_len);
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extern int godot_xhr_get_response_length(int p_xhr_id);
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extern void godot_xhr_get_response(int p_xhr_id, void *r_dst, int p_len);
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#ifdef __cplusplus
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}
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#endif
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#endif /* HTTP_REQUEST_H */
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