godot/servers/rendering
Rémi Verschelde 9b9440165b
Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists
Make draw/compute lists threadsafe
2022-01-22 20:20:07 +01:00
..
renderer_rd Merge pull request #55360 from Calinou/rename-bake-mode-properties 2022-01-20 17:35:32 +01:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
rasterizer_dummy.h Revert "Add new scaling modes for splash screen" 2022-01-19 16:09:52 +01:00
renderer_canvas_cull.cpp Fix invalid read when using LightOccluder2D 2022-01-17 16:02:26 +08:00
renderer_canvas_cull.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_compositor.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_compositor.h Revert "Add new scaling modes for splash screen" 2022-01-19 16:09:52 +01:00
renderer_scene.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.h Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_scene_cull.cpp Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
renderer_scene_cull.h Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_scene_occlusion_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_render.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_render.h Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_storage.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_storage.h Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter 2022-01-04 16:43:23 +01:00
renderer_thread_pool.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_thread_pool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_viewport.cpp Merge pull request #56416 from BastiaanOlij/fix_xr_viewport_size_overrule 2022-01-11 08:44:36 +01:00
renderer_viewport.h Merge pull request #56305 from Calinou/rename-lod-threshold 2022-01-04 15:28:06 +01:00
rendering_device.cpp Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename 2022-01-20 17:24:34 +01:00
rendering_device.h Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
rendering_device_binds.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rendering_device_binds.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rendering_server_default.cpp Revert "Add new scaling modes for splash screen" 2022-01-19 16:09:52 +01:00
rendering_server_default.h Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists 2022-01-22 20:20:07 +01:00
rendering_server_globals.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rendering_server_globals.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_compiler.cpp Unify variable and array declarations in shaders 2022-01-18 12:42:39 +03:00
shader_compiler.h Optimize include files to improve `shader_language.h` compilation speed 2022-01-12 14:19:12 +03:00
shader_language.cpp Add translation links to shader errors 2022-01-19 15:16:32 +03:00
shader_language.h Add translation links to shader errors 2022-01-19 15:16:32 +03:00
shader_types.cpp Remove TRANSFORM built in from fog shaders 2022-01-21 23:03:41 -08:00
shader_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_warnings.cpp Add translation links to shader errors 2022-01-19 15:16:32 +03:00
shader_warnings.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00