godot/servers/audio
Rémi Verschelde 092f84642c Rename voice_set_volume argument to p_volume to avoid confusion
This argument is indeed expected to be a volume on a linear scale (not dB),
typically from 0.0 to 1.0, though it can go higher than 1.0.
2015-09-26 22:43:34 +02:00
..
audio_driver_dummy.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
audio_driver_dummy.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
audio_filter_sw.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
audio_filter_sw.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
audio_mixer_sw.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
audio_mixer_sw.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
audio_rb_resampler.cpp Rewrite of the AudioStream API 2015-09-09 18:50:52 -03:00
audio_rb_resampler.h Rewrite of the AudioStream API 2015-09-09 18:50:52 -03:00
audio_server_sw.cpp Rename voice_set_volume argument to p_volume to avoid confusion 2015-09-26 22:43:34 +02:00
audio_server_sw.h Rename voice_set_volume argument to p_volume to avoid confusion 2015-09-26 22:43:34 +02:00
reverb_buffers_sw.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
reverb_buffers_sw.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
reverb_sw.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
reverb_sw.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sample_manager_sw.cpp ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
sample_manager_sw.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
voice_rb_sw.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
voice_rb_sw.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00