9f469887fc
- Make sure to search the mono installation directory for the right architecture in the windows registry. - Do not build GodotSharpTools directly to #bin dir. Instead build to the default output path and copy it. This way we avoid MSBuild adding files we don't want to #bin. - Add hint path for MSBuild in OSX. - Copy shared library on Unix if not statically linking. - Use vswhere to search MSBuild and search for 14.0 tools version in the registry instead of 4.0. - SCons will only fallback xbuild when msbuild is not found if 'xbuild_fallback=yes' is passed to the command. - Use mono's assembly path as FrameworkPathOverride if using with system's MSBuild (not mono's fork). - Cleanup.
100 lines
3.9 KiB
C++
100 lines
3.9 KiB
C++
/*************************************************************************/
|
|
/* godotsharp_builds.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef GODOTSHARP_BUILDS_H
|
|
#define GODOTSHARP_BUILDS_H
|
|
|
|
#include "mono_bottom_panel.h"
|
|
#include "mono_build_info.h"
|
|
|
|
typedef void (*GodotSharpBuild_ExitCallback)(int);
|
|
|
|
class GodotSharpBuilds {
|
|
|
|
private:
|
|
struct BuildProcess {
|
|
Ref<MonoGCHandle> build_instance;
|
|
MonoBuildInfo build_info;
|
|
MonoBuildTab *build_tab;
|
|
GodotSharpBuild_ExitCallback exit_callback;
|
|
bool exited;
|
|
int exit_code;
|
|
|
|
void on_exit(int p_exit_code);
|
|
void start(bool p_blocking = false);
|
|
|
|
BuildProcess() {}
|
|
BuildProcess(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback = NULL);
|
|
};
|
|
|
|
HashMap<MonoBuildInfo, BuildProcess, MonoBuildInfo::Hasher> builds;
|
|
|
|
static GodotSharpBuilds *singleton;
|
|
|
|
friend class GDMono;
|
|
static void _register_internal_calls();
|
|
|
|
public:
|
|
enum APIType {
|
|
API_CORE,
|
|
API_EDITOR
|
|
};
|
|
|
|
enum BuildTool {
|
|
MSBUILD_MONO,
|
|
#ifdef WINDOWS_ENABLED
|
|
MSBUILD
|
|
#else
|
|
XBUILD // Deprecated
|
|
#endif
|
|
};
|
|
|
|
_FORCE_INLINE_ static GodotSharpBuilds *get_singleton() { return singleton; }
|
|
|
|
static void show_build_error_dialog(const String &p_message);
|
|
|
|
void build_exit_callback(const MonoBuildInfo &p_build_info, int p_exit_code);
|
|
|
|
void restart_build(MonoBuildTab *p_build_tab);
|
|
void stop_build(MonoBuildTab *p_build_tab);
|
|
|
|
bool build(const MonoBuildInfo &p_build_info);
|
|
bool build_async(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback = NULL);
|
|
|
|
static bool build_api_sln(const String &p_name, const String &p_api_sln_dir, const String &p_config);
|
|
static bool copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name);
|
|
|
|
static bool make_api_sln(APIType p_api_type);
|
|
|
|
GodotSharpBuilds();
|
|
~GodotSharpBuilds();
|
|
};
|
|
|
|
#endif // GODOTSHARP_BUILDS_H
|