godot/doc/classes/Popup.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Popup" inherits="Control" version="3.5">
<brief_description>
Base container control for popups and dialogs.
</brief_description>
<description>
Popup is a base [Control] used to show dialogs and popups. It's a subwindow and modal by default (see [Control]) and has helpers for custom popup behavior. All popup methods ensure correct placement within the viewport.
</description>
<tutorials>
</tutorials>
<methods>
<method name="popup">
<return type="void" />
<argument index="0" name="bounds" type="Rect2" default="Rect2( 0, 0, 0, 0 )" />
<description>
Popup (show the control in modal form).
</description>
</method>
<method name="popup_centered">
<return type="void" />
<argument index="0" name="size" type="Vector2" default="Vector2( 0, 0 )" />
<description>
Popup (show the control in modal form) in the center of the screen relative to its current canvas transform, at the current size, or at a size determined by [code]size[/code].
</description>
</method>
<method name="popup_centered_clamped">
<return type="void" />
<argument index="0" name="size" type="Vector2" default="Vector2( 0, 0 )" />
<argument index="1" name="fallback_ratio" type="float" default="0.75" />
<description>
Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, clamping the size to [code]size[/code], then ensuring the popup is no larger than the viewport size multiplied by [code]fallback_ratio[/code].
</description>
</method>
<method name="popup_centered_minsize">
<return type="void" />
<argument index="0" name="minsize" type="Vector2" default="Vector2( 0, 0 )" />
<description>
Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, ensuring the size is never smaller than [code]minsize[/code].
</description>
</method>
<method name="popup_centered_ratio">
<return type="void" />
<argument index="0" name="ratio" type="float" default="0.75" />
<description>
Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, scaled at a ratio of size of the screen.
</description>
</method>
<method name="set_as_minsize">
<return type="void" />
<description>
Shrink popup to keep to the minimum size of content.
</description>
</method>
</methods>
<members>
<member name="popup_exclusive" type="bool" setter="set_exclusive" getter="is_exclusive" default="false">
If [code]true[/code], the popup will not be hidden when a click event occurs outside of it, or when it receives the [code]ui_cancel[/code] action event.
[b]Note:[/b] Enabling this property doesn't affect the Close or Cancel buttons' behavior in dialogs that inherit from this class. As a workaround, you can use [method WindowDialog.get_close_button] or [method ConfirmationDialog.get_cancel] and hide the buttons in question by setting their [member CanvasItem.visible] property to [code]false[/code].
</member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible" overrides="CanvasItem" default="false" />
</members>
<signals>
<signal name="about_to_show">
<description>
Emitted when a popup is about to be shown. This is often used in [PopupMenu] to clear the list of options then create a new one according to the current context.
</description>
</signal>
<signal name="popup_hide">
<description>
Emitted when a popup is hidden.
</description>
</signal>
</signals>
<constants>
<constant name="NOTIFICATION_POST_POPUP" value="80">
Notification sent right after the popup is shown.
</constant>
<constant name="NOTIFICATION_POPUP_HIDE" value="81">
Notification sent right after the popup is hidden.
</constant>
</constants>
</class>