122 lines
2.9 KiB
Groovy
122 lines
2.9 KiB
Groovy
// Gradle build config for Godot Engine's Android port.
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//
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// Do not remove/modify comments ending with BEGIN/END, they are used to inject
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// addon-specific configuration.
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apply from: 'config.gradle'
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buildscript {
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apply from: 'config.gradle'
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repositories {
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google()
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jcenter()
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//CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN
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//CHUNK_BUILDSCRIPT_REPOSITORIES_END
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}
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dependencies {
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classpath libraries.androidGradlePlugin
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//CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN
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//CHUNK_BUILDSCRIPT_DEPENDENCIES_END
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}
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}
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apply plugin: 'com.android.application'
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allprojects {
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repositories {
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mavenCentral()
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google()
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jcenter()
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//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN
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//CHUNK_ALLPROJECTS_REPOSITORIES_END
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}
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}
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dependencies {
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if (rootProject.findProject(":lib")) {
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implementation project(":lib")
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} else {
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// Custom build mode. In this scenario this project is the only one around and the Godot
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// library is available through the pre-generated godot-lib.*.aar android archive files.
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debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
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releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar'])
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}
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//CHUNK_DEPENDENCIES_BEGIN
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//CHUNK_DEPENDENCIES_END
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}
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android {
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compileSdkVersion versions.compileSdk
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buildToolsVersion versions.buildTools
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defaultConfig {
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// Feel free to modify the application id to your own.
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applicationId "com.godot.game"
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minSdkVersion versions.minSdk
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targetSdkVersion versions.targetSdk
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//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN
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//CHUNK_ANDROID_DEFAULTCONFIG_END
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}
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lintOptions {
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abortOnError false
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disable 'MissingTranslation', 'UnusedResources'
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}
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packagingOptions {
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exclude 'META-INF/LICENSE'
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exclude 'META-INF/NOTICE'
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}
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// Both signing and zip-aligning will be done at export time
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buildTypes.all { buildType ->
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buildType.zipAlignEnabled false
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buildType.signingConfig null
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}
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sourceSets {
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main {
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manifest.srcFile 'AndroidManifest.xml'
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java.srcDirs = [
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'src'
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//DIR_SRC_BEGIN
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//DIR_SRC_END
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]
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res.srcDirs = [
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'res'
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//DIR_RES_BEGIN
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//DIR_RES_END
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]
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aidl.srcDirs = [
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'aidl'
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//DIR_AIDL_BEGIN
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//DIR_AIDL_END
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]
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assets.srcDirs = [
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'assets'
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//DIR_ASSETS_BEGIN
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//DIR_ASSETS_END
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]
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}
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debug.jniLibs.srcDirs = [
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'libs/debug'
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//DIR_JNI_DEBUG_BEGIN
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//DIR_JNI_DEBUG_END
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]
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release.jniLibs.srcDirs = [
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'libs/release'
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//DIR_JNI_RELEASE_BEGIN
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//DIR_JNI_RELEASE_END
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]
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}
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applicationVariants.all { variant ->
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variant.outputs.all { output ->
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output.outputFileName = "android_${variant.name}.apk"
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}
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}
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}
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//CHUNK_GLOBAL_BEGIN
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//CHUNK_GLOBAL_END
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