godot/thirdparty/thekla_atlas/nvmesh/halfedge/Face.h
Hein-Pieter van Braam bf05309af7 Import thekla_atlas
As requested by reduz, an import of thekla_atlas into thirdparty/
2017-12-08 15:47:15 +01:00

107 lines
2.9 KiB
C++

// This code is in the public domain -- castanyo@yahoo.es
#pragma once
#ifndef NV_MESH_HALFEDGE_FACE_H
#define NV_MESH_HALFEDGE_FACE_H
#include <nvmesh/halfedge/Edge.h>
namespace nv
{
namespace HalfEdge { class Vertex; class Face; class Edge; }
/// Face of a half-edge mesh.
class HalfEdge::Face
{
NV_FORBID_COPY(Face);
public:
uint id;
uint16 group;
uint16 material;
Edge * edge;
Face(uint id) : id(id), group(~0), material(~0), edge(NULL) {}
float area() const;
float parametricArea() const;
float boundaryLength() const;
Vector3 normal() const;
Vector3 centroid() const;
bool isValid() const;
bool contains(const Edge * e) const;
uint edgeIndex(const Edge * e) const;
Edge * edgeAt(uint idx);
const Edge * edgeAt(uint idx) const;
uint edgeCount() const;
bool isBoundary() const;
uint boundaryCount() const;
// The iterator that visits the edges of this face in clockwise order.
class EdgeIterator //: public Iterator<Edge *>
{
public:
EdgeIterator(Edge * e) : m_end(NULL), m_current(e) { }
virtual void advance()
{
if (m_end == NULL) m_end = m_current;
m_current = m_current->next;
}
virtual bool isDone() const { return m_end == m_current; }
virtual Edge * current() const { return m_current; }
Vertex * vertex() const { return m_current->vertex; }
private:
Edge * m_end;
Edge * m_current;
};
EdgeIterator edges() { return EdgeIterator(edge); }
EdgeIterator edges(Edge * e)
{
nvDebugCheck(contains(e));
return EdgeIterator(e);
}
// The iterator that visits the edges of this face in clockwise order.
class ConstEdgeIterator //: public Iterator<const Edge *>
{
public:
ConstEdgeIterator(const Edge * e) : m_end(NULL), m_current(e) { }
ConstEdgeIterator(const EdgeIterator & it) : m_end(NULL), m_current(it.current()) { }
virtual void advance()
{
if (m_end == NULL) m_end = m_current;
m_current = m_current->next;
}
virtual bool isDone() const { return m_end == m_current; }
virtual const Edge * current() const { return m_current; }
const Vertex * vertex() const { return m_current->vertex; }
private:
const Edge * m_end;
const Edge * m_current;
};
ConstEdgeIterator edges() const { return ConstEdgeIterator(edge); }
ConstEdgeIterator edges(const Edge * e) const
{
nvDebugCheck(contains(e));
return ConstEdgeIterator(e);
}
};
} // nv namespace
#endif // NV_MESH_HALFEDGE_FACE_H