godot/doc/classes/AnimationTree.xml

55 lines
3.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationTree" inherits="AnimationMixer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A node used for advanced animation transitions in an [AnimationPlayer].
</brief_description>
<description>
A node used for advanced animation transitions in an [AnimationPlayer].
[b]Note:[/b] When linked with an [AnimationPlayer], several properties and methods of the corresponding [AnimationPlayer] will not function as expected. Playback and transitions should be handled using only the [AnimationTree] and its constituent [AnimationNode](s). The [AnimationPlayer] node should be used solely for adding, deleting, and editing animations.
</description>
<tutorials>
<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="get_process_callback" qualifiers="const" deprecated="Use [member AnimationMixer.callback_mode_process] instead.">
<return type="int" enum="AnimationTree.AnimationProcessCallback" />
<description>
</description>
</method>
<method name="set_process_callback" deprecated="Use [member AnimationMixer.callback_mode_process] instead.">
<return type="void" />
<param index="0" name="mode" type="int" enum="AnimationTree.AnimationProcessCallback" />
<description>
</description>
</method>
</methods>
<members>
<member name="advance_expression_base_node" type="NodePath" setter="set_advance_expression_base_node" getter="get_advance_expression_base_node" default="NodePath(&quot;.&quot;)">
The path to the [Node] used to evaluate the [AnimationNode] [Expression] if one is not explicitly specified internally.
</member>
<member name="anim_player" type="NodePath" setter="set_animation_player" getter="get_animation_player" default="NodePath(&quot;&quot;)">
The path to the [AnimationPlayer] used for animating.
</member>
<member name="deterministic" type="bool" setter="set_deterministic" getter="is_deterministic" overrides="AnimationMixer" default="true" />
<member name="tree_root" type="AnimationRootNode" setter="set_tree_root" getter="get_tree_root">
The root animation node of this [AnimationTree]. See [AnimationRootNode].
</member>
</members>
<signals>
<signal name="animation_player_changed">
<description>
Emitted when the [member anim_player] is changed.
</description>
</signal>
</signals>
<constants>
<constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessCallback" deprecated="See [constant AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS].">
</constant>
<constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessCallback" deprecated="See [constant AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_IDLE].">
</constant>
<constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessCallback" deprecated="See [constant AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_MANUAL].">
</constant>
</constants>
</class>