godot/main
reduz 5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
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app_icon.png
main.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
main.h
main_builders.py
main_timer_sync.cpp
main_timer_sync.h
performance.cpp Fix Render Info 2021-07-03 10:15:04 -03:00
performance.h Fix Render Info 2021-07-03 10:15:04 -03:00
splash.png
splash_editor.png