godot/servers/physics_2d
fabriceci cee814e4df Fixing 2D moving platform logic
Fixing by applying the movement in two steps, first the platform
movement, and then the body movement. Plus, add the platform movement
when we are on_wall.
2021-07-15 11:54:43 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
area_2d_sw.cpp Merge pull request #44695 from madmiraal/fix-44632 2021-03-26 16:34:02 +01:00
area_2d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
area_pair_2d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:51:47 -07:00
area_pair_2d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
body_2d_sw.cpp More explanatory names for RigidBody modes 2021-06-04 11:40:36 -07:00
body_2d_sw.h Unexpose _direct_state_changed in PhysicsBody 2021-04-22 23:20:58 -05:00
body_pair_2d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:51:47 -07:00
body_pair_2d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
broad_phase_2d_bvh.cpp Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
broad_phase_2d_bvh.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
broad_phase_2d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_2d_sw.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
collision_object_2d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:51:47 -07:00
collision_object_2d_sw.h Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:51:47 -07:00
collision_solver_2d_sat.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_2d_sat.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_2d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_2d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
constraint_2d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
joints_2d_sw.cpp Rename Vector2 clamped to limit_length and add limit_length to Vector3 2021-06-03 12:04:57 -04:00
joints_2d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
physics_server_2d_sw.cpp Fixing 2D moving platform logic 2021-07-15 11:54:43 +02:00
physics_server_2d_sw.h Fixing 2D moving platform logic 2021-07-15 11:54:43 +02:00
physics_server_2d_wrap_mt.cpp Refactor CommandQueueMT 2021-06-09 13:10:49 -03:00
physics_server_2d_wrap_mt.h Fixing 2D moving platform logic 2021-07-15 11:54:43 +02:00
shape_2d_sw.cpp Merge pull request #47678 from madmiraal/fix-47436.1 2021-04-06 22:35:49 +02:00
shape_2d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
space_2d_sw.cpp Fixing 2D moving platform logic 2021-07-15 11:54:43 +02:00
space_2d_sw.h Fixing 2D moving platform logic 2021-07-15 11:54:43 +02:00
step_2d_sw.cpp Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
step_2d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00