godot/scene/2d
PouleyKetchoupp be13538b71 Fix 3D character snap on moving platforms
Applying the platform velocity when leaving the platform floor should be
done after snapping to keep things consistent.

Now it's done in both 2D and 3D, as it's already done in 2D on master.
2021-08-16 11:30:28 -07:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
animated_sprite.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
animated_sprite.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
area_2d.cpp Uncap the range for gravity and change the slider hints 2021-06-03 02:08:57 +02:00
area_2d.h Return RID instead of Object id in area-body_shape_entered-exited signals. 2021-05-19 10:51:59 +01:00
audio_stream_player_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
audio_stream_player_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
back_buffer_copy.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
back_buffer_copy.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
camera_2d.cpp Fixed Camera2D's reset_smoothing() does not work as described 2021-08-03 09:15:33 +02:00
camera_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
canvas_item.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
canvas_item.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
canvas_modulate.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
canvas_modulate.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
collision_object_2d.cpp Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
collision_object_2d.h Move collision layer and mask into CollisionObject. 2021-05-08 11:40:57 +01:00
collision_polygon_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
collision_polygon_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
collision_shape_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
collision_shape_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
cpu_particles_2d.cpp Fix color properties of particle nodes/material 2021-07-15 10:25:35 +02:00
cpu_particles_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
joints_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
joints_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
light_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
light_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
light_occluder_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
light_occluder_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
line_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
line_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
line_builder.cpp Remove unused swap template. 2021-08-12 16:46:02 +02:00
line_builder.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
mesh_instance_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
mesh_instance_2d.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
multimesh_instance_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
multimesh_instance_2d.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
navigation_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
navigation_2d.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
navigation_polygon.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
navigation_polygon.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
node_2d.cpp Added minimum scale for node 2D 2021-07-12 12:15:33 +02:00
node_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
parallax_background.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
parallax_background.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
parallax_layer.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
parallax_layer.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
particles_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
particles_2d.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
path_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
path_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
physics_body_2d.cpp Fix 3D character snap on moving platforms 2021-08-16 11:30:28 -07:00
physics_body_2d.h Fix 3D character snap on moving platforms 2021-08-16 11:30:28 -07:00
polygon_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
polygon_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
position_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
position_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
ray_cast_2d.cpp Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
ray_cast_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
remote_transform_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
remote_transform_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
skeleton_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
skeleton_2d.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
sprite.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
sprite.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
tile_map.cpp TileMap Fix trying to get data for tile not existing in attached TileSet 2021-08-06 18:52:04 +02:00
tile_map.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
touch_screen_button.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
touch_screen_button.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
visibility_notifier_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visibility_notifier_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
y_sort.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
y_sort.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00