godot/editor/plugins/gradient_editor_plugin.cpp
Rémi Verschelde d1acbbce7f Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
2020-03-27 16:26:34 +01:00

101 lines
4.0 KiB
C++

/*************************************************************************/
/* gradient_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gradient_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "editor/editor_scale.h"
#include "node_3d_editor_plugin.h"
Size2 GradientEditor::get_minimum_size() const {
return Size2(0, 60) * EDSCALE;
}
void GradientEditor::_gradient_changed() {
if (editing)
return;
editing = true;
Vector<Gradient::Point> points = gradient->get_points();
set_points(points);
editing = false;
}
void GradientEditor::_ramp_changed() {
editing = true;
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(TTR("Gradient Edited"));
undo_redo->add_do_method(gradient.ptr(), "set_offsets", get_offsets());
undo_redo->add_do_method(gradient.ptr(), "set_colors", get_colors());
undo_redo->add_undo_method(gradient.ptr(), "set_offsets", gradient->get_offsets());
undo_redo->add_undo_method(gradient.ptr(), "set_colors", gradient->get_colors());
undo_redo->commit_action();
editing = false;
}
void GradientEditor::_bind_methods() {
}
void GradientEditor::set_gradient(const Ref<Gradient> &p_gradient) {
gradient = p_gradient;
connect("ramp_changed", callable_mp(this, &GradientEditor::_ramp_changed));
gradient->connect("changed", callable_mp(this, &GradientEditor::_gradient_changed));
set_points(gradient->get_points());
}
GradientEditor::GradientEditor() {
editing = false;
}
///////////////////////
bool EditorInspectorPluginGradient::can_handle(Object *p_object) {
return Object::cast_to<Gradient>(p_object) != NULL;
}
void EditorInspectorPluginGradient::parse_begin(Object *p_object) {
Gradient *gradient = Object::cast_to<Gradient>(p_object);
Ref<Gradient> g(gradient);
GradientEditor *editor = memnew(GradientEditor);
editor->set_gradient(g);
add_custom_control(editor);
}
GradientEditorPlugin::GradientEditorPlugin(EditorNode *p_node) {
Ref<EditorInspectorPluginGradient> plugin;
plugin.instance();
add_inspector_plugin(plugin);
}