.. |
SCsub
|
Support lights and shadows in GLES2, fixes #21853
|
2018-12-20 10:10:30 -03:00 |
blend_shape.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
canvas.glsl
|
added MultiMeshInstance2D node for using MultiMesh in 2D
|
2019-06-03 12:11:54 -07:00 |
canvas_shadow.glsl
|
Explicitly use floating point numbers in the our shaders
|
2019-02-24 23:35:10 +00:00 |
copy.glsl
|
Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes #22962.
|
2019-01-24 18:58:42 -03:00 |
cube_to_dp.glsl
|
GLES2: Define 'lowp' for OpenGL 2.1
|
2018-12-21 15:14:58 +01:00 |
cubemap_filter.glsl
|
GLES2: Fix comments in previous commit that broke rendering (!)
|
2019-03-12 00:26:56 +01:00 |
effect_blur.glsl
|
fixed bug in mip map sigma
|
2019-04-12 17:48:38 -07:00 |
exposure.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
lens_distorted.glsl
|
GLES2: Define 'lowp' for OpenGL 2.1
|
2018-12-21 15:14:58 +01:00 |
particles.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
resolve.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
scene.glsl
|
do not compute fog when using unshaded in GLES2
|
2019-05-23 17:17:27 -07:00 |
screen_space_reflection.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
ssao.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
ssao_blur.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
ssao_minify.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
stdlib.glsl
|
Revert "GLES2: Ensure extension checks for texture2DLod"
|
2019-03-11 23:12:49 +01:00 |
subsurf_scattering.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
tonemap.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |