godot/doc/classes/Vector4.xml

232 lines
6.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Vector4" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<constructors>
<constructor name="Vector4">
<return type="Vector4" />
<description>
</description>
</constructor>
<constructor name="Vector4">
<return type="Vector4" />
<argument index="0" name="from" type="Vector4" />
<description>
</description>
</constructor>
<constructor name="Vector4">
<return type="Vector4" />
<argument index="0" name="from" type="Vector4i" />
<description>
</description>
</constructor>
<constructor name="Vector4">
<return type="Vector4" />
<argument index="0" name="x" type="float" />
<argument index="1" name="y" type="float" />
<argument index="2" name="z" type="float" />
<argument index="3" name="w" type="float" />
<description>
</description>
</constructor>
</constructors>
<methods>
<method name="abs" qualifiers="const">
<return type="Vector4" />
<description>
</description>
</method>
<method name="clamp" qualifiers="const">
<return type="Vector4" />
<argument index="0" name="min" type="Vector4" />
<argument index="1" name="max" type="Vector4" />
<description>
</description>
</method>
<method name="dot" qualifiers="const">
<return type="float" />
<argument index="0" name="with" type="Vector4" />
<description>
</description>
</method>
<method name="inverse" qualifiers="const">
<return type="Vector4" />
<description>
</description>
</method>
<method name="is_equal_approx" qualifiers="const">
<return type="bool" />
<argument index="0" name="with" type="Vector4" />
<description>
</description>
</method>
<method name="is_normalized" qualifiers="const">
<return type="bool" />
<description>
</description>
</method>
<method name="length" qualifiers="const">
<return type="float" />
<description>
</description>
</method>
<method name="length_squared" qualifiers="const">
<return type="float" />
<description>
</description>
</method>
<method name="max_axis_index" qualifiers="const">
<return type="int" />
<description>
</description>
</method>
<method name="min_axis_index" qualifiers="const">
<return type="int" />
<description>
</description>
</method>
<method name="normalized" qualifiers="const">
<return type="Vector4" />
<description>
</description>
</method>
<method name="sign" qualifiers="const">
<return type="Vector4" />
<description>
</description>
</method>
</methods>
<members>
<member name="w" type="float" setter="" getter="" default="0.0">
</member>
<member name="x" type="float" setter="" getter="" default="0.0">
</member>
<member name="y" type="float" setter="" getter="" default="0.0">
</member>
<member name="z" type="float" setter="" getter="" default="0.0">
</member>
</members>
<constants>
<constant name="AXIS_X" value="0">
</constant>
<constant name="AXIS_Y" value="1">
</constant>
<constant name="AXIS_Z" value="2">
</constant>
<constant name="AXIS_W" value="3">
</constant>
<constant name="ZERO" value="Vector4(0, 0, 0)">
</constant>
<constant name="ONE" value="Vector4(1, 1, 1)">
</constant>
<constant name="INF" value="Vector4(inf, inf, inf)">
</constant>
</constants>
<operators>
<operator name="operator !=">
<return type="bool" />
<argument index="0" name="right" type="Vector4" />
<description>
</description>
</operator>
<operator name="operator *">
<return type="Vector4" />
<argument index="0" name="right" type="Projection" />
<description>
</description>
</operator>
<operator name="operator *">
<return type="Vector4" />
<argument index="0" name="right" type="Vector4" />
<description>
</description>
</operator>
<operator name="operator *">
<return type="Vector4" />
<argument index="0" name="right" type="float" />
<description>
</description>
</operator>
<operator name="operator *">
<return type="Vector4" />
<argument index="0" name="right" type="int" />
<description>
</description>
</operator>
<operator name="operator +">
<return type="Vector4" />
<argument index="0" name="right" type="Vector4" />
<description>
</description>
</operator>
<operator name="operator -">
<return type="Vector4" />
<argument index="0" name="right" type="Vector4" />
<description>
</description>
</operator>
<operator name="operator /">
<return type="Vector4" />
<argument index="0" name="right" type="Vector4" />
<description>
</description>
</operator>
<operator name="operator /">
<return type="Vector4" />
<argument index="0" name="right" type="float" />
<description>
</description>
</operator>
<operator name="operator /">
<return type="Vector4" />
<argument index="0" name="right" type="int" />
<description>
</description>
</operator>
<operator name="operator &lt;">
<return type="bool" />
<argument index="0" name="right" type="Vector4" />
<description>
</description>
</operator>
<operator name="operator &lt;=">
<return type="bool" />
<argument index="0" name="right" type="Vector4" />
<description>
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<argument index="0" name="right" type="Vector4" />
<description>
</description>
</operator>
<operator name="operator &gt;">
<return type="bool" />
<argument index="0" name="right" type="Vector4" />
<description>
</description>
</operator>
<operator name="operator &gt;=">
<return type="bool" />
<argument index="0" name="right" type="Vector4" />
<description>
</description>
</operator>
<operator name="operator unary+">
<return type="Vector4" />
<description>
</description>
</operator>
<operator name="operator unary-">
<return type="Vector4" />
<description>
</description>
</operator>
</operators>
</class>