godot/scene/resources/3d
Rémi Verschelde b214aa8faf
Merge pull request #96880 from zeux/fix-vcache-nontri
Fix a crash in `ImporterMesh::create_shadow_mesh` for non-triangle surfaces
2024-09-12 09:26:01 +02:00
..
SCsub
box_shape_3d.cpp
box_shape_3d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
fog_material.cpp Use `MutexLock` in more places 2024-08-29 14:12:59 +02:00
fog_material.h
height_map_shape_3d.cpp Add HeightMapShape3D update with Image data 2024-04-04 02:10:00 +02:00
height_map_shape_3d.h Add HeightMapShape3D update with Image data 2024-04-04 02:10:00 +02:00
importer_mesh.cpp Merge pull request #96880 from zeux/fix-vcache-nontri 2024-09-12 09:26:01 +02:00
importer_mesh.h Merge pull request #94783 from TokageItLab/validate-gltf-anim-name 2024-09-12 09:25:10 +02:00
mesh_library.cpp
mesh_library.h
navigation_mesh_source_geometry_data_3d.cpp Cleanup of raw `nullptr` checks with `Ref` 2024-08-31 15:01:09 +02:00
navigation_mesh_source_geometry_data_3d.h Add bounds function to NavigationMeshSourceGeometryData 2024-08-19 00:12:37 +02:00
primitive_meshes.cpp Merge pull request #93602 from aaronp64/inspector_latency 2024-08-22 00:10:26 +02:00
primitive_meshes.h Make primitive meshes react to texel size change 2024-07-26 13:54:11 +10:00
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shape_3d.cpp
shape_3d.h
skin.cpp
skin.h
sky_material.cpp Use `MutexLock` in more places 2024-08-29 14:12:59 +02:00
sky_material.h
sphere_shape_3d.cpp
sphere_shape_3d.h
world_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
world_3d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h