godot/core/hash_map.h
2017-01-08 14:17:04 -03:00

644 lines
14 KiB
C++

/*************************************************************************/
/* hash_map.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef HASH_MAP_H
#define HASH_MAP_H
#include "hashfuncs.h"
#include "error_macros.h"
#include "ustring.h"
#include "os/memory.h"
#include "list.h"
class HashMapHahserDefault {
public:
static _FORCE_INLINE_ uint32_t hash(const String &p_string) { return p_string.hash(); }
static _FORCE_INLINE_ uint32_t hash(const char *p_cstr) { return hash_djb2(p_cstr); }
static _FORCE_INLINE_ uint32_t hash(const uint64_t p_int) {
uint64_t v=p_int;
v = (~v) + (v << 18); // v = (v << 18) - v - 1;
v = v ^ (v >> 31);
v = v * 21; // v = (v + (v << 2)) + (v << 4);
v = v ^ (v >> 11);
v = v + (v << 6);
v = v ^ (v >> 22);
return (int) v;
}
static _FORCE_INLINE_ uint32_t hash(const int64_t p_int) { return hash(uint64_t(p_int)); }
static _FORCE_INLINE_ uint32_t hash(const uint32_t p_int) { return p_int; }
static _FORCE_INLINE_ uint32_t hash(const int32_t p_int) { return (uint32_t)p_int; }
static _FORCE_INLINE_ uint32_t hash(const uint16_t p_int) { return p_int; }
static _FORCE_INLINE_ uint32_t hash(const int16_t p_int) { return (uint32_t)p_int; }
static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return p_int; }
static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return (uint32_t)p_int; }
static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return (uint32_t)p_wchar; }
// static _FORCE_INLINE_ uint32_t hash(const void* p_ptr) { return uint32_t(uint64_t(p_ptr))*(0x9e3779b1L); }
};
/**
* @class HashMap
* @author Juan Linietsky <reduzio@gmail.com>
*
* Implementation of a standard Hashing HashMap, for quick lookups of Data associated with a Key.
* The implementation provides hashers for the default types, if you need a special kind of hasher, provide
* your own.
* @param TKey Key, search is based on it, needs to be hasheable. It is unique in this container.
* @param TData Data, data associated with the key
* @param Hasher Hasher object, needs to provide a valid static hash function for TKey
* @param MIN_HASH_TABLE_POWER Miminum size of the hash table, as a power of two. You rarely need to change this parameter.
* @param RELATIONSHIP Relationship at which the hash table is resized. if amount of elements is RELATIONSHIP
* times bigger than the hash table, table is resized to solve this condition. if RELATIONSHIP is zero, table is always MIN_HASH_TABLE_POWER.
*
*/
template<class TKey, class TData, class Hasher=HashMapHahserDefault,uint8_t MIN_HASH_TABLE_POWER=3,uint8_t RELATIONSHIP=8>
class HashMap {
public:
struct Pair {
TKey key;
TData data;
Pair() {}
Pair(const TKey& p_key, const TData& p_data) { key=p_key; data=p_data; }
};
private:
struct Entry {
uint32_t hash;
Entry *next;
Pair pair;
Entry() { next=0; }
};
Entry **hash_table;
uint8_t hash_table_power;
uint32_t elements;
void make_hash_table() {
ERR_FAIL_COND( hash_table );
hash_table = memnew_arr( Entry*, (1<<MIN_HASH_TABLE_POWER) );
hash_table_power = MIN_HASH_TABLE_POWER;
elements=0;
for (int i=0;i<(1<<MIN_HASH_TABLE_POWER);i++)
hash_table[i]=0;
}
void erase_hash_table() {
ERR_FAIL_COND(elements);
memdelete_arr( hash_table );
hash_table=0;
hash_table_power=0;
elements=0;
}
void check_hash_table() {
int new_hash_table_power=-1;
if ((int)elements > ( (1<<hash_table_power) * RELATIONSHIP ) ) {
/* rehash up */
new_hash_table_power=hash_table_power+1;
while( (int)elements > ( (1<<new_hash_table_power) * RELATIONSHIP ) ) {
new_hash_table_power++;
}
} else if ( (hash_table_power>(int)MIN_HASH_TABLE_POWER) && ((int)elements < ( (1<<(hash_table_power-1)) * RELATIONSHIP ) ) ) {
/* rehash down */
new_hash_table_power=hash_table_power-1;
while( (int)elements < ( (1<<(new_hash_table_power-1)) * RELATIONSHIP ) ) {
new_hash_table_power--;
}
if (new_hash_table_power<(int)MIN_HASH_TABLE_POWER)
new_hash_table_power=MIN_HASH_TABLE_POWER;
}
if (new_hash_table_power==-1)
return;
Entry ** new_hash_table = memnew_arr( Entry*, (1<<new_hash_table_power) );
if (!new_hash_table) {
ERR_PRINT("Out of Memory");
return;
}
for (int i=0;i<(1<<new_hash_table_power);i++) {
new_hash_table[i]=0;
}
for (int i=0;i<(1<<hash_table_power);i++) {
while( hash_table[i] ) {
Entry *se=hash_table[i];
hash_table[i]=se->next;
int new_pos = se->hash & ((1<<new_hash_table_power)-1);
se->next=new_hash_table[new_pos];
new_hash_table[new_pos]=se;
}
}
if (hash_table)
memdelete_arr( hash_table );
hash_table=new_hash_table;
hash_table_power=new_hash_table_power;
}
/* I want to have only one function.. */
_FORCE_INLINE_ const Entry * get_entry( const TKey& p_key ) const {
uint32_t hash = Hasher::hash( p_key );
uint32_t index = hash&((1<<hash_table_power)-1);
Entry *e = hash_table[index];
while (e) {
/* checking hash first avoids comparing key, which may take longer */
if (e->hash == hash && e->pair.key == p_key ) {
/* the pair exists in this hashtable, so just update data */
return e;
}
e=e->next;
}
return NULL;
}
Entry * create_entry(const TKey& p_key) {
/* if entry doesn't exist, create it */
Entry *e = memnew( Entry );
ERR_FAIL_COND_V(!e,NULL); /* out of memory */
uint32_t hash = Hasher::hash( p_key );
uint32_t index = hash&((1<<hash_table_power)-1);
e->next = hash_table[index];
e->hash = hash;
e->pair.key=p_key;
hash_table[index]=e;
elements++;
return e;
}
void copy_from(const HashMap& p_t) {
if (&p_t==this)
return; /* much less bother with that */
clear();
if (!p_t.hash_table || p_t.hash_table_power==0)
return; /* not copying from empty table */
hash_table = memnew_arr(Entry*,1<<p_t.hash_table_power);
hash_table_power=p_t.hash_table_power;
elements=p_t.elements;
for (int i=0;i<( 1<<p_t.hash_table_power );i++) {
hash_table[i]=NULL;
/* elements will be in the reverse order, but it doesn't matter */
const Entry *e = p_t.hash_table[i];
while(e) {
Entry *le = memnew( Entry ); /* local entry */
*le=*e; /* copy data */
/* add to list and reassign pointers */
le->next=hash_table[i];
hash_table[i]=le;
e=e->next;
}
}
}
public:
void set( const TKey& p_key, const TData& p_data ) {
set( Pair( p_key, p_data ) );
}
void set( const Pair& p_pair ) {
Entry *e=NULL;
if (!hash_table)
make_hash_table(); // if no table, make one
else
e = const_cast<Entry*>( get_entry(p_pair.key) );
/* if we made it up to here, the pair doesn't exist, create and assign */
if (!e) {
e=create_entry(p_pair.key);
if (!e)
return;
check_hash_table(); // perform mantenience routine
}
e->pair.data = p_pair.data;
}
bool has( const TKey& p_key ) const {
return getptr(p_key)!=NULL;
}
/**
* Get a key from data, return a const reference.
* WARNING: this doesn't check errors, use either getptr and check NULL, or check
* first with has(key)
*/
const TData& get( const TKey& p_key ) const {
const TData* res = getptr(p_key);
ERR_FAIL_COND_V(!res,*res);
return *res;
}
TData& get( const TKey& p_key ) {
TData* res = getptr(p_key);
ERR_FAIL_COND_V(!res,*res);
return *res;
}
/**
* Same as get, except it can return NULL when item was not found.
* This is mainly used for speed purposes.
*/
_FORCE_INLINE_ TData* getptr( const TKey& p_key ) {
if (!hash_table)
return NULL;
Entry *e=const_cast<Entry*>(get_entry(p_key ));
if (e)
return &e->pair.data;
return NULL;
}
_FORCE_INLINE_ const TData* getptr( const TKey& p_key ) const {
if (!hash_table)
return NULL;
const Entry *e=const_cast<Entry*>(get_entry(p_key ));
if (e)
return &e->pair.data;
return NULL;
}
/**
* Same as get, except it can return NULL when item was not found.
* This version is custom, will take a hash and a custom key (that should support operator==()
*/
template<class C>
_FORCE_INLINE_ TData* custom_getptr( C p_custom_key,uint32_t p_custom_hash ) {
if (!hash_table)
return NULL;
uint32_t hash = p_custom_hash;
uint32_t index = hash&((1<<hash_table_power)-1);
Entry *e = hash_table[index];
while (e) {
/* checking hash first avoids comparing key, which may take longer */
if (e->hash == hash && e->pair.key == p_custom_key ) {
/* the pair exists in this hashtable, so just update data */
return &e->pair.data;
}
e=e->next;
}
return NULL;
}
template<class C>
_FORCE_INLINE_ const TData* custom_getptr( C p_custom_key,uint32_t p_custom_hash ) const {
if (!hash_table)
return NULL;
uint32_t hash = p_custom_hash;
uint32_t index = hash&((1<<hash_table_power)-1);
const Entry *e = hash_table[index];
while (e) {
/* checking hash first avoids comparing key, which may take longer */
if (e->hash == hash && e->pair.key == p_custom_key ) {
/* the pair exists in this hashtable, so just update data */
return &e->pair.data;
}
e=e->next;
}
return NULL;
}
/**
* Erase an item, return true if erasing was succesful
*/
bool erase( const TKey& p_key ) {
if (!hash_table)
return false;
uint32_t hash = Hasher::hash( p_key );
uint32_t index = hash&((1<<hash_table_power)-1);
Entry *e = hash_table[index];
Entry *p=NULL;
while (e) {
/* checking hash first avoids comparing key, which may take longer */
if (e->hash == hash && e->pair.key == p_key ) {
if (p) {
p->next=e->next;
} else {
//begin of list
hash_table[index]=e->next;
}
memdelete(e);
elements--;
if (elements==0)
erase_hash_table();
else
check_hash_table();
return true;
}
p=e;
e=e->next;
}
return false;
}
inline const TData& operator[](const TKey& p_key) const { //constref
return get(p_key);
}
inline TData& operator[](const TKey& p_key ) { //assignment
Entry *e=NULL;
if (!hash_table)
make_hash_table(); // if no table, make one
else
e = const_cast<Entry*>( get_entry(p_key) );
/* if we made it up to here, the pair doesn't exist, create */
if (!e) {
e=create_entry(p_key);
if (!e)
return *(TData*)NULL; /* panic! */
check_hash_table(); // perform mantenience routine
}
return e->pair.data;
}
/**
* Get the next key to p_key, and the first key if p_key is null.
* Returns a pointer to the next key if found, NULL otherwise.
* Adding/Removing elements while iterating will, of course, have unexpected results, don't do it.
*
* Example:
*
* const TKey *k=NULL;
*
* while( (k=table.next(k)) ) {
*
* print( *k );
* }
*
*/
const TKey* next(const TKey* p_key) const {
if (!hash_table) return NULL;
if (!p_key) { /* get the first key */
for (int i=0;i<(1<<hash_table_power);i++) {
if (hash_table[i]) {
return &hash_table[i]->pair.key;
}
}
} else { /* get the next key */
const Entry *e = get_entry( *p_key );
ERR_FAIL_COND_V( !e, NULL ); /* invalid key supplied */
if (e->next) {
/* if there is a "next" in the list, return that */
return &e->next->pair.key;
} else {
/* go to next entries */
uint32_t index = e->hash&((1<<hash_table_power)-1);
index++;
for (int i=index;i<(1<<hash_table_power);i++) {
if (hash_table[i]) {
return &hash_table[i]->pair.key;
}
}
}
/* nothing found, was at end */
}
return NULL; /* nothing found */
}
inline unsigned int size() const {
return elements;
}
inline bool empty() const {
return elements==0;
}
void clear() {
/* clean up */
if (hash_table) {
for (int i=0;i<(1<<hash_table_power);i++) {
while (hash_table[i]) {
Entry *e=hash_table[i];
hash_table[i]=e->next;
memdelete( e );
}
}
memdelete_arr( hash_table );
}
hash_table=0;
hash_table_power=0;
elements=0;
}
void operator=(const HashMap& p_table) {
copy_from(p_table);
}
HashMap() {
hash_table=NULL;
elements=0;
hash_table_power=0;
}
void get_key_value_ptr_array(const Pair **p_pairs) const {
if (!hash_table)
return;
for(int i=0;i<(1<<hash_table_power);i++) {
Entry *e=hash_table[i];
while(e) {
*p_pairs=&e->pair;
p_pairs++;
e=e->next;
}
}
}
void get_key_list(List<TKey> *p_keys) const {
if (!hash_table)
return;
for(int i=0;i<(1<<hash_table_power);i++) {
Entry *e=hash_table[i];
while(e) {
p_keys->push_back(e->pair.key);
e=e->next;
}
}
}
HashMap(const HashMap& p_table) {
hash_table=NULL;
elements=0;
hash_table_power=0;
copy_from(p_table);
}
~HashMap() {
clear();
}
};
#endif