84 lines
3.6 KiB
C++
84 lines
3.6 KiB
C++
/*************************************************************************/
|
|
/* input_map.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef INPUT_MAP_H
|
|
#define INPUT_MAP_H
|
|
|
|
#include "object.h"
|
|
|
|
class InputMap : public Object {
|
|
|
|
GDCLASS(InputMap, Object);
|
|
|
|
public:
|
|
struct Action {
|
|
int id;
|
|
List<InputEvent> inputs;
|
|
};
|
|
|
|
private:
|
|
static InputMap *singleton;
|
|
|
|
mutable Map<StringName, Action> input_map;
|
|
mutable Map<int, StringName> input_id_map;
|
|
|
|
List<InputEvent>::Element *_find_event(List<InputEvent> &p_list, const InputEvent &p_event, bool p_action_test = false) const;
|
|
|
|
Array _get_action_list(const StringName &p_action);
|
|
Array _get_actions();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
static _FORCE_INLINE_ InputMap *get_singleton() { return singleton; }
|
|
|
|
bool has_action(const StringName &p_action) const;
|
|
int get_action_id(const StringName &p_action) const;
|
|
StringName get_action_from_id(int p_id) const;
|
|
List<StringName> get_actions() const;
|
|
void add_action(const StringName &p_action);
|
|
void erase_action(const StringName &p_action);
|
|
|
|
void action_add_event(const StringName &p_action, const InputEvent &p_event);
|
|
bool action_has_event(const StringName &p_action, const InputEvent &p_event);
|
|
void action_erase_event(const StringName &p_action, const InputEvent &p_event);
|
|
|
|
const List<InputEvent> *get_action_list(const StringName &p_action);
|
|
bool event_is_action(const InputEvent &p_event, const StringName &p_action) const;
|
|
|
|
const Map<StringName, Action> &get_action_map() const;
|
|
void load_from_globals();
|
|
void load_default();
|
|
|
|
InputMap();
|
|
};
|
|
|
|
#endif // INPUT_MAP_H
|